Revision [3434]

This is an old revision of BigSting5ca made by JohnnyNeumonnic on 2009-01-16 11:54:55.

 

The Big Sting, L5


Last edited by JohnnyNeumonnic:
Added part 2 of 3 plus cleanup
Fri, 16 Jan 2009 11:54 EST


(Part 1 of 3)


Faction: Caldari
Mission type: Deadspace, no gate
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble
Extras: (2) Caldari Energy Neutralizer Sentry IIIs, (2) ECM Jamming Cruisers
Damage dealt: Kinetic 70% / Therm 30%
Recommended damage dealing: Kinetic/Thermal
Recommended ships: Can be completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters in under 2 hours.

Summary: Timed spawns of 54 ships (23 Battleships, 7 Battlecruisers, 11 Cruisers, 13 Frigates)

Direct warp into Deadspace. No gate.

Group 1

Initial Spawn: 10-15km away (just above Ghost Ship)

6 x Frigates -
(Taibu State Katana/Wakizashi) orbits at 17k, Scramble/Web
(Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun) orbits at 33k

Group 2

Special Forces Squadron: spawns at 35 – 45km (on opposite side of warp-in beacon)
Spawns 7 minutes after warp-in:

4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, ECM Jammers
4 x Cruisers ( Taibu State Bajo/Samurai) orbits at 33k
6 x Battleships (State Shukuro Shogun), orbits at 33k (one is Special Forces Officer)
4 x Tower Sentry Caldari III
2 x Caldari Cruise Missile Battery
2 x Caldari Energy Neutralizer Sentry III

Group 3

Spawns 10 minutes after warp in:

3 x Battleships (State Shukuro Shogun), orbits at 33k

Group 4

Spawns 60 minutes after warp in:

2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships –
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k

Group 5

Spawns 80 minutes after warp in:

3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, Scramble/Web
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
4 x Battleships –
(3 x State Shukuro Bishamon) orbits at 33k
(1 x State Shukuro Shogun) orbits at 33k

Tips



(Part 2 of 3)


Faction: Caldari
Mission type: Deadspace, no initial gate
Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble
Extras: ECM Jamming Cruisers
Damage dealt: Kinetic 75% / Therm 25%
Recommended damage dealing: Kinetic/Thermal
Recommended ships:

Direct warp into Deadspace. No initial gate

Warp-In


Pocket Summary: Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates)
Groups spawn at 2 minute intervals. Instant Aggro.

Group 1:

Present at Warp-in at 50k

5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web

Group 2:

Spawns 2 minutes later at 25k

7 x Frigates
2 x (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
2 x (Taibu State Yari/Daito) orbits at 13k, Scramble/Web
3 x (Taibu State Katana/Wakizashi) orbits at 17k, Scramble/Web
7 x Cruisers
4 x (Taibu State Oni/Kanpaku) orbits at 25k and 45k
3 x (Taibu State Bajo/Samurai) orbits at 33k

Group 3:

Spawns 2 minutes later at 40k

3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k
7 x Battleships
2 x (State Shukuro Shogun) orbits at 33k
5 x (State Shukuro Bishamon/Daijo) Orbits at 33k and 35k

Group 4:

Spawns 2 minutes later at 55k

3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k, ECM Jammers
5 x Battleships (State Shukuro Shogun) orbits at 33k


Pocket 2 – Right Hand Gate to Citizens Quarters


Pocket Summary: Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates)

Group 1:

Spawns at 2 minutes after warp-in. Instant Aggro.

2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, Scramble/Web
2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k
3 x Battlecruisers (State Kanpaku) orbits at 35k
8 x Battleships -
4 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Bishamon) Orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k
1 x (State Oshiro) orbits at 29k

Remaining Groups:

Remaining 2 minute spawns totaled. Instant Aggro.

4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k, Scramble/Web
3 x Cruisers(Taibu State Bajo/Samurai) orbits at 33k
3 x Cruisers (Taibu State Daimyo/Shugo ) orbits at 18k, ECM Jammers
3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k
7 x Battleships -
5 x (State Shukuro Shogun), orbits at 33k
1 x (State Shukuro Daijo) orbits at 35k
1 x (State Zen) orbits at 35k


Pocket 3 - Left hand Gate


(incomplete)

Tips

- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)



(Part 3 of 3)


tbd
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