#### Revision [3579]

This is an old revision of BigSting5ca made by JohnnyNeumonnic on 2009-02-05 16:08:18.

# The Big Sting, L5

## (Part 1 of 3)

Faction: Caldari

Mission type: Deadspace, no gate

Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble

Extras: (2) Caldari Energy Neutralizer Sentry IIIs, (2) ECM Jamming Cruisers

Damage dealt: Kinetic 70% / Therm 30%

Recommended damage dealing: Kinetic/Thermal

Recommended ships: Can be completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters in under 2 hours.

*Mission Note:*Spawns past Group 2 below have not always occured in variations of this mission. Why they are not triggered is unclear.

Direct warp into Deadspace. No gate.

### Group 1

**Initial Spawn:**Proximity Triggered, when you approach within 10k of Ghost Ship.

Sometimes this occurs at warp-in. Warp-In Beacon is 12k from Ghost Ship, and your exact warp-in spot can be + or - 3k from warp-in.

6 x Frigates -

(Taibu State Katana/Wakizashi) orbits at 17k,

(Taibu State Nagasa/Shinai) orbits at 3k,

3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k**Scramble/Web**(Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**6 x Battleships (State Shukuro Shogun) orbits at 33k (Doesn't always spawn with this group)

### Group 2

**Special Forces Squadron:**spawns at 35 – 45km (on opposite side of warp-in beacon)

Spawns 8 minutes after warp-in (whether Group 1 is triggered or not):

4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k,

**ECM Jammers**

4 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k

6 x Battleships (State Shukuro Shogun), orbits at 33k (one is

*Special Forces Officer*)

4 x Tower Sentry Caldari III

2 x Caldari Cruise Missile Battery

2 x Caldari Energy Neutralizer Sentry III

### Group 3

Spawns 10 minutes after warp in:3 x Battleships (State Shukuro Shogun), orbits at 33k

### Group 4

Spawns 60 minutes after warp in:2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k

4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k

4 x Battleships –

(3 x State Shukuro Bishamon) orbits at 33k

(1 x State Shukuro Shogun) orbits at 33k

(1 x State Shukuro Shogun) orbits at 33k

### Group 5

Spawns 80 minutes after warp in:3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k,

**Scramble/Web**

3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k

4 x Battleships –

(3 x State Shukuro Bishamon) orbits at 33k

(1 x State Shukuro Shogun) orbits at 33k

(1 x State Shukuro Shogun) orbits at 33k

##### Tips

- Watch your drones, they will quickly be targeted by each new spawn
- Have the “Types” column available in your overview if you want to separately identify each Special Forces ships.

## (Part 2 of 3)

Faction: Caldari

Mission type: Deadspace, no initial gate

Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble

Extras: ECM Jamming Cruisers

Damage dealt: Kinetic 75% / Therm 25%

Recommended damage dealing: Kinetic/Thermal

Recommended ships:

Direct warp into Deadspace. No initial gate

### Warp-In

*Pocket Summary:*Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates)

Groups spawn at 2 minute intervals. Instant Aggro.

#### Group 1:

Present at Warp-in at 50k5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

#### Group 2:

Spawns 2 minutes later at 25k7 x Frigates

2 x (Taibu State Nagasa/Shinai) orbits at 3k,

2 x (Taibu State Yari/Daito) orbits at 13k,

3 x (Taibu State Katana/Wakizashi) orbits at 17k,

7 x Cruisers **Scramble/Web**2 x (Taibu State Yari/Daito) orbits at 13k,

**Scramble/Web**3 x (Taibu State Katana/Wakizashi) orbits at 17k,

**Scramble/Web**
4 x (Taibu State Oni/Kanpaku) orbits at 25k and 45k

3 x (Taibu State Bajo/Samurai) orbits at 33k

3 x (Taibu State Bajo/Samurai) orbits at 33k

#### Group 3:

Spawns 2 minutes later at 40k3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k

7 x Battleships

2 x (State Shukuro Shogun) orbits at 33k

5 x (State Shukuro Bishamon/Daijo) Orbits at 33k and 35k

5 x (State Shukuro Bishamon/Daijo) Orbits at 33k and 35k

#### Group 4:

Spawns 2 minutes later at 55k3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k,

**ECM Jammers**

5 x Battleships (State Shukuro Shogun) orbits at 33k

### Pocket 2 – Right Hand Gate to Citizens Quarters

*Pocket Summary:*Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates)

#### Group 1:

Spawns at 2 minutes after warp-in. Instant Aggro.2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k

3 x Battlecruisers (State Kanpaku) orbits at 35k

8 x Battleships -

4 x (State Shukuro Shogun), orbits at 33k

1 x (State Shukuro Bishamon) Orbits at 33k

1 x (State Shukuro Daijo) orbits at 35k

1 x (State Zen) orbits at 35k

1 x (State Oshiro) orbits at 29k

1 x (State Shukuro Bishamon) Orbits at 33k

1 x (State Shukuro Daijo) orbits at 35k

1 x (State Zen) orbits at 35k

1 x (State Oshiro) orbits at 29k

#### Remaining Groups:

Remaining 2 minute spawns totaled. Instant Aggro.4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k,

**Scramble/Web**

3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k

3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k,

**ECM Jammers**

3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k

7 x Battleships -

5 x (State Shukuro Shogun), orbits at 33k

1 x (State Shukuro Daijo) orbits at 35k

1 x (State Zen) orbits at 35k

1 x (State Shukuro Daijo) orbits at 35k

1 x (State Zen) orbits at 35k

### Pocket 3 - Left hand Gate

(incomplete)

##### Tips

- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)

## (Part 3 of 3)

tbd