#### Revision [3995]

This is an old revision of BigSting5ca made by JohnnyNeumonnic on 2009-03-26 14:51:28.

# The Big Sting, L5

## (Part 1 of 3)

Faction: Caldari

Mission type: Deadspace, no gate

Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble

Extras: (2) Caldari Energy Neutralizer Sentry IIIs, (2) ECM Jamming Cruisers

Damage dealt: Kinetic 71% / Therm 29%

Recommended damage dealing: Kinetic/Thermal

Recommended ships: Can be completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters in under 2 hours.

Direct warp into Deadspace. No gate.

### Warp-In

**Note:**Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.

#### Objective Group

**Special Forces Squadron:**spawns at 35 – 45km away at 8 minutes after warp-in:

4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k,

**ECM Jammers**

4 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k

6 x Battleships (State Shukuro Shogun), orbits at 33k

4 x Tower Sentry Caldari III

2 x Caldari Cruise Missile Battery

2 x Caldari Energy Neutralizer Sentry III

#### Optional Spawns

**Ghost Ship Spawn**- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns

6 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai) orbits at 3-17k,

**Scramble/Web**, by just shooting a frigate

**Triggers 1a**

3 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k, by just shooting a cruiser

**Triggers 2a**

#### Spawn 1a

6 x Battleships (State Shukuro Shogun) orbits at 33k,**Trigger 1b**

#### Spawn 1b

3 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k,**Scramble/Web**

3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k

4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k

#### Spawn 2a

3 x Battleships (State Shukuro Shogun) orbits at 33k,**Trigger 2b**

#### Spawn 2b

2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k4 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k

4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k

##### Tips

- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship

## (Part 2 of 3)

Faction: Caldari

Mission type: Deadspace, no initial gate

Web/Scramble: All Frigates have 25-50% chance of Web and/or Scramble

Extras: ECM Jamming Cruisers

Damage dealt: Kinetic 75% / Therm 25%

Recommended damage dealing: Kinetic/Thermal

Recommended ships:

Direct warp into Deadspace. No initial gate

### Warp-In

**Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2,418 hp/s (Kin: 72%, Therm: 28%)**

*Pocket Summary:*Groups spawn at 2 minute intervals. Instant Aggro.

#### Group 1:

Present at Warp-in at 50k5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

#### Group 2:

Spawns 2 minutes later at 25k7 x Frigates (Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi) orbits at 3-17k,

**Scramble/Web**

7 x Cruisers (Taibu State Oni/Kanpaku/Bajo/Samurai) orbits at 25-45k

#### Group 3:

Spawns 2 minutes later at 40k3 x Destroyers (State Shukuro Kamikazi/Choji) orbits at 17k

7 x Battleships (State Shukuro Shogun/Bishamon/Daijo) Orbits at 33-35k

#### Group 4:

Spawns 2 minutes later at 55k3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

3 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k,

**ECM Jammers**

5 x Battleships (State Shukuro Shogun) orbits at 33k

### Pocket 2 – Right Hand Gate

**Timed spawns of 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2,484 hp/s (Kin: 78%, Therm: 22%)**

*Pocket Summary:*#### Group 1:

Spawns at 2 minutes after warp-in. Instant Aggro.2 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k

5 x Battleships (State Shukuro Shogun/Bishamon/Daijo/State Zen/Oshiro) orbits at 29-35K

#### Group 2:

Spawns 1 minute later at 15km3 x Battlecruisers (State Shukuro Bajo/Samurai/Kanpaku) orbits at 23k

5 x Battleships (State Shukuro Shogun) orbits at 33k

#### Group 3:

Spawns 3 minutes later at 30km4 x Frigates (Taibu State Shirasaya/Suriage) orbits at 7k,

**Scramble/Web**

6 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k,

***ECM Jammers**

3 x Battlecruisers (State Shukuro Bajo/Samurai) orbits at 23k

#### Group 4:

Spawns 1.5 minutes later at 35km5 x Battleships (State Shukuro Daijo/Shogun/State Zen) orbits at 33-35k

- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each),
*Objective*

### Pocket 3 - Left Hand Gate

**Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 2,369 hp/s (Kin: 73%, Therm: 27%)**

*Pocket Summary:*#### Group 1:

Spawns at 2 minutes after warp-in at 10km. Instant Aggro.5 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k,

**Scramble/Web**

7 x Cruisers (Taibu State Bajo/Samurai/Daimyo*/Shugo*) orbits at 18-33k,

***ECM Jammers**

#### Group 2:

Spawns 1 minute later at 20km3 x Frigates (Taibu State Nagasa/Shinai) orbits at 3km,

**Scramble/Web**

2 x Cruisers (Taibu State Daimyo/Shugo) orbits at 18k,

**ECM Jammers**

5 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k

#### Group 3:

Spawns 3 minutes later at 15km6 x Battleships (State Shukuro Bishamon/Shogun) Orbits at 33-35k

#### Group 4:

Spawns 1 minute later at 35km6 x Frigates (Taibu State Katana/Wakizashi) orbits at 17k,

**Scramble/Web**

2 x Cruisers (Taibu State Bajo/Samurai) orbits at 33k

2 x Battleships (State Shukuro Shogun) orbits at 33k

- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each),
*Objective*

##### Tips

- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Pocket 1’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Pocket 2’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
- Pocket 3's max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)

## (Part 3 of 3)

tbd