The Blockade, level 2


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 05:38 EDT

Faction: Angel Cartel
Mission type: Encounter
Space type: Unknown
Damage Dealt: Exp/Kin
Extras: Unknown
Web/Scramble: Possible from Arch ships
Recommended damage dealing: Exp

Single Pocket


Initialspawn: (10km from BM)

1x Starbase Stasis Tower
4x Frigates (Gistii Ambushers/Impalers)
5x Destroyers (Gistior Defacers/Shatterers) (trigger)

Following are examples of the 3 next spawns:

Example 1: (100km from BM)

3x Cruiser (Gistum Predators)
1x Cruiser (Gistum Depredator) - trigger for next wave
6x Destoryers (Gistior Shatterers/Defacers)
6x Frigates (Gistii Ambushers/Nomads)

Example 2: (100km from BM)

1x Cruiser (Gistum Depredator) - trigger for next wave
6x Destroyers (Gistior Defacers/Haunters)
4x Elite Frigates (Arch Gistii Ruffian) - may web/scram

Example 3: (120km from BM)

1x Cruiser (Gistum Depredator) - trigger for final wave
2x Destroyers (Gistior Shatterers)
4x Elite Frigates (Arch Gistii Ambushers) - may web/warp scramble
3x Frigates (Gistii Impalers)

Example 4: (150km from BM)

3 Groups.

2x Frigates (Gistii Ruffian)
2x Destroyers (Gistior Defacer)
2x Cruisers (Gistum Predator)

3x Frigates (Gistii Impaler)
3x Destroyers (Gistior Shatterer)
1x Cruisers (Gistum Predator)
Last ship remaining is trigger

Example 5: (150km from BM)

2 Groups.

3x Destroyers (Gistior Defiler)
3x Interceptors (Arch Gistii Nomad) (Web/scramble)

4x Destroyers (Gistior Shatterer)
1x Cruiser (Gistum Depredator) (Trigger)

Example 6:

2 Groups

2x Destroyers (Gistior Defacer)

3x Interceptor (Arch Gistii Raider) (Web/scramble)
4x Frigates (Gistii Impaler)
1x Cruiser (Gistum Predator) (trigger)

Fifth and Final Spawn:

Example 1: (35km from BM)

1x Cruiser (Gistum Phalanx) - End boss
3x Destroyers (Gistior Seizers)
4x Frigates (Gistii Raiders)

Example 2:


3x Frigates (Gistii Impaler)
4x Destroyers (Gistior Trasher)
1x Cruiser (Gistum Centurion)

CategoryMissions
CategoryLevel2
Comments [Hide comments]
Comment by TontoAuri
2008-07-31 18:11:46
Blitz: Kill trigger in every spawn (complete mission objectives asking you to "Kill their high-ranking officers")
Comment by WebbHost
2009-01-01 15:39:12
once you have killed the enemies, take out the starbase repair bay 100 KM below the jumpgate. This will hold salvage. All other buildings will be empty. There was nothing of great interest in the mission this time, but you dont know what might come out? I'll post update if anything interesting comes up.
Comment by DracoOmega
2009-06-22 21:55:14
Do NOT mine the asteroids in this mission. They are heavily trapped. I am not 100% sure about all the roids, but I do know the HUGE veld. ones are trapped for sure...

You have been warned :p
Comment by VisionThing
2009-11-19 04:32:41
All the roids are trapped with smartbombs, they seem to be triggered randomly at the end of the mining cycle, the blast will hit all ships in the area, but not drones. It looked like mining drones did not cause a trigger, however a hulk fitted with a 'Gistii B-Type Small Shield Booster' (no other shield mods) will have no problem, emptied the roid field with a fleet of one Orca and two Hulks for a total mineral value of 45 million.

The Orca was fitted with 2x Invulnerability field II and 2x Large Shield Extender II, and had no problem tanking the damage.
Comment by SeamusDonohue
2010-01-18 00:21:21
For this version and level of Blockade, every completed mining cycle has a random chance to deal 500 EM damage, before resistances. From my observations, it looks like about a 50% chance.

I was flying a Ferox with Miner IIs on an alt when I tested this.
Comment by OriensD
2010-05-21 04:19:24
2x Auxiliary Power Array, Explosion Dampening Array, Merchant Gate, 9x Merchant Quarters, Stealth Emitter Array, 2x Ultra-Fast Silo
empty

Starbase Ship-Maintenance
50x Metal scraps, 10x Enriched Uranium, 10x Livestock, 10x Polytextiles, 10x Frozen Plant Seeds
Comment by YadoT
2016-10-03 00:20:24
Arch Gistii Ruffian and Nomad - Target painted
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki