Revision history for Blockade4se


Revision [22322]

Last edited on 2017-10-16 08:49:40 by JeanInkura [Replaces old-style internal links with new pipe-split links.]
Additions:
Loot + Salvage: [[http://evepraisal.com/e/15868918 | ~16.5 mil]]
Deletions:
Loot + Salvage: [[http://evepraisal.com/e/15868918 ~16.5 mil]]


Revision [21874]

Edited on 2017-04-18 19:09:15 by JeanInkura [clean up - layout]
Additions:
Web/ Scramble: Stasis Tower, Guardian Frigates
4- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) **Trigger, Dampening**
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Dampening**
5x Battleship (Core Admiral/ Vice Admiral/ Port Admiral/Rear Admiral) **Trigger**
3- 5x Battleship (Core Admiral/ Vice Admiral/ Rear Admiral/ Port Admiral) **Trigger**
4- 5x Battleship (Core Admiral/ Rear Admiral/ Port Admiral) **Trigger**
2x Frigate (Coreli Guardian Watchman/ Patroller) **Dampening**
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Dampening**
5x Battleship (Core Rear Admiral/ High Admiral/ Admiral) **Trigger**
4x Battleship (Core Admiral /High Admiral/ Lord Admiral)
Deletions:
Web/ scramble: Stasis Tower, Guardian Frigates (final spawn)
4- 5x Battleship
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** //Names could be reversed//
- 3- 4x Core Rear Admiral
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Damp**
5x Battleship
- 1- 2x Core Vice Admiral/ Admiral **Trigger** //Could be 2 Vice Admiral, 1st one killed triggers//
- 1x Core Port Admiral
- 3- 4x Core Rear Admiral //Orbit at 37km//
1- 2x Frigate (Coreli Guardian Patroller)
4- 5x Battleship
- 1x Core Vice Admiral/ Admiral **Trigger**
- 3- 4x Core Rear Admiral/ Port Admiral
5x Battleship
- 1x Core Admiral **Trigger**
- 2x Core Rear Admiral
- 2x Core Port Admiral
2x Frigate (Coreli Guardian Watchman/ Patroller) **Damp** //Patroller//
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Damp** //Guard//
5x Battleship
- 1- 4x Core Rear Admiral/ High Admiral **Trigger** //Could be 4x Rear Admiral, 1st killed triggers//
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, random trigger//
4x Battleship
- 1- 3x Core High Admiral
- 2x Core Admiral
- 1x Core Lord Admiral **Mission completion trigger**


Revision [21818]

Edited on 2017-04-11 19:24:12 by JeanInkura [details]
Additions:
Fitting an [extra] Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
Auto and Drone aggro from initial group and all spawns.
====Single pocket====.
=== 1st Spawn (45- 85km) ===
=== 2nd Spawn (50- 90km) ===
- 3- 4x Core Rear Admiral/ Port Admiral
=== 3rd Spawn (70- 90km) ===
=== 4th Spawn (70- 90km) ===
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, random trigger//
=== 5th Spawn ===
== Loot and Bounty ==
Although rare, there could be a Shadow Serpentis Battleship along with the final spawn, with the usual chance for faction items drop and higher bounty.
Deletions:
Fitting an extra Sensor Booster module with Targeting Range Script is recommended to counteract the dampening.
====Single pocket====
Auto-aggro from all. Drones will get aggro too.
===Spawn 1 (45- 85km) ===
5x Battleship:
===Spawn 2 (50- 90km) ===
- 3- 4x Core Rear Admiral //Could be 2x Rear and 1 - 2x Port Admiral//
===Spawn 3 (70- 90km) ===
===Spawn 4 (70- 90km) ===
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, last killed triggers//
===Spawn 5 ===
== Loot and Bounty (full clear) ==
Although rare, there could be another spawn along with the final one, this spawn could occasionally be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
CategoryCleanup - shiplists.


Revision [21790]

Edited on 2017-04-04 15:08:01 by JeanInkura [details]
Additions:
4- 5x Battleship
4- 5x Battleship
5x Battleship
5x Battleship
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Web/ Scramble**
4x Battleship
Deletions:
4- 5x Battleship:
4- 5x Battleship:
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Scramble**
4x Battleship:


Revision [21789]

Edited on 2017-04-04 15:06:33 by JeanInkura [details - layout]
Additions:
Web/ scramble: Stasis Tower, Guardian Frigates (final spawn)
Extra: Dampening
Recommended ships: Tengu (HML), Cerberus, Dominix, Ishtar
May [Fleet] warp at preferred distance.
Fitting an extra Sensor Booster module with Targeting Range Script is recommended to counteract the dampening.
**Spawns and triggers vary**, usually the odd-one-out Battleship is the trigger but not always (below are some examples).
Auto-aggro from all. Drones will get aggro too.
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** //Names could be reversed//
- 3- 4x Core Rear Admiral //Orbit at 37km//
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent) **Scramble**
== Tip ==
For Missile Folks a good supply of F.O.F may work well while dampened.
Although rare, there could be another spawn along with the final one, this spawn could occasionally be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
Deletions:
Web/scramble: Stasis Tower, Guardian frigates in final spawn
Extra: Extreme dampening by Guardians (both frigates and cruisers), additionally by Vice Admirals.
Recommended ships: HML Tengu, Cerberus, Dominix, Ishtar
There is some drone aggression in this mission.
There is also heavy dampening, fitting a extra Sensor Booster module with Targeting Range Script solves this.
For Missile Folks a good supply of F.O.F may work well in this situation.
Usually the odd-one-out Battleship is the trigger in this mission but not always.
**Spawns and triggers vary.** Below are some examples.
All groups auto-aggro. Drones will get aggro too.
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** (Names could be reversed)
Auto aggro
5x Battleships:
- 3- 4x Core Rear Admiral (Orbit at 37km)
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent)
Although rare, there could be another spawn along with the final one, this spawn could occasionaly be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.


Revision [21728]

Edited on 2017-03-13 02:08:10 by JeanInkura [details]
Additions:
There is some drone aggression in this mission.
There is also heavy dampening, fitting a extra Sensor Booster module with Targeting Range Script solves this.
For Missile Folks a good supply of F.O.F may work well in this situation.
Usually the odd-one-out Battleship is the trigger in this mission but not always.
**Spawns and triggers vary.** Below are some examples.
3- 4x Destroyer (Corelior Sentinel/ Cannoneer)
4- 5x Battleship:
- 1x Core Port Admiral/ Vice Admiral **Damp, Trigger** (Names could be reversed)
- 3- 4x Core Rear Admiral
Auto aggro
3x Destroyer (Corelior Trooper/ Cannoneer)
9- 10x Cruiser (Corelium Guardian Chief/ Watchman/ Sentinel/ Infantry) **Damp**
3x Battlecruiser (Corelatis Platoon Leader/ Captain)
- 1- 2x Core Vice Admiral/ Admiral **Trigger** //Could be 2 Vice Admiral, 1st one killed triggers//
- 1x Core Port Admiral
- 3- 4x Core Rear Admiral (Orbit at 37km)
1- 2x Frigate (Coreli Guardian Patroller)
4- 5x Battleship:
- 1x Core Vice Admiral/ Admiral **Trigger**
- 3- 4x Core Rear Admiral //Could be 2x Rear and 1 - 2x Port Admiral//
2x Frigate (Coreli Guardian Patroller)
2x Destroyer (Corelior Sentinel)
5x Battleship:
- 1x Core Admiral **Trigger**
- 2x Core Rear Admiral
- 2x Core Port Admiral
===Spawn 4 (70- 90km) ===
2x Frigate (Coreli Guardian Watchman/ Patroller) **Damp** //Patroller//
2x Cruiser (Corelum Guardian Chief Sentinel/ Guard) **Damp** //Guard//
5x Battleship:
- 1- 4x Core Rear Admiral/ High Admiral **Trigger** //Could be 4x Rear Admiral, 1st killed triggers//
- 1- 4x Core High Admiral/ Admiral //Could be 4x Admiral, last killed triggers//
===Spawn 5 ===
2- 4x Frigate (Coreli Guardian Watchman/ Initiate/ Spy/ Agent)
4x Battleship:
- 1- 3x Core High Admiral
- 2x Core Admiral
== Loot and Bounty (full clear) ==
Loot + Salvage: [[http://evepraisal.com/e/15868918 ~16.5 mil]]
Bounty: ~18- 22.5 mil
Deletions:
==Tip==
There is some drone aggression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for Missile Folks just bring a good supply of F.O.F they work well in this situation.
**Spawns and triggers vary.** Below is an example of waves.
Usually the odd-one-out battleship is the trigger in this mission.
3x Destroyers (Corelior Sentinel)
- 1x Core Port Admiral **Trigger** (Names could be reversed)
- 4x Core Rear Admiral
3x Destroyers (Corelior Trooper)
10x Cruisers (Corelium Guardian Chief Watchman/ Sentinel)
3x Battlecruisers (Corelatis Platoon Leader)
- 1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
- 4x Core Rear Admiral (Orbit at 37km)
1x Frigate (Coreli Guardian Patroller)
4x Battleships:
- 1x Core Vice Admiral **Trigger**
- 3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
2x Frigates (Coreli Guardian Patroller)
2x Cruisers (Guardian Chief Guard)
- 1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
- 4x Core High Admiral
===Spawn 4 ===
4x Frigates (Coreli Guardian Watchman/ Initiate)
4x Battleships:
- 3x Core High Admiral
==Loot and Bounty==
Loot + Salvage: ~16.5 mil (http://evepraisal.com/e/15868918)
Bounty: ~18 - 22.5 mil (full clear)


Revision [21693]

Edited on 2017-03-08 01:16:34 by JeanInkura [details - layout]
Additions:
===Spawn 4 ===
Deletions:
===Spawn 4 (69- 143km) ===


Revision [21692]

Edited on 2017-03-08 01:15:13 by JeanInkura [details - layout]
Additions:
===Spawn 4 (69- 143km) ===
Deletions:
===Spawn 4 ===


Revision [21691]

Edited on 2017-03-08 01:11:24 by JeanInkura [details - layout]
Additions:
Damage dealt: Thermal/ Kinetic
Recommended damage dealing: Kinetic/ Thermal
All groups auto-aggro. Drones will get aggro too.
===Initial Group (28- 31km) ===
- 1x Core Port Admiral **Trigger** (Names could be reversed)
- 4x Core Rear Admiral
===Spawn 1 (45- 85km) ===
10x Cruisers (Corelium Guardian Chief Watchman/ Sentinel)
- 1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
- 4x Core Rear Admiral (Orbit at 37km)
===Spawn 2 (50- 90km) ===
- 1x Core Vice Admiral **Trigger**
- 3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
===Spawn 3 (70- 90km) ===
- 1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
- 4x Core High Admiral
===Spawn 4 ===
4x Frigates (Coreli Guardian Watchman/ Initiate)
- 3x Core High Admiral
- 1x Core Lord Admiral **Mission completion trigger**
Deletions:
Damage dealt: TH/KI
Recommended damage dealing: Kinetic/Thermal
All groups auto-aggro. Drones might get aggroed.
===Initial Group (28 - 31km)===
~1x Core Port Admiral **Trigger** (Names could be reversed)
~4x Core Rear Admiral
===Spawn 1===
45km - 85km away
~1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
~4x Core Rear Admiral (Orbit at 37km)
10x Cruisers:
~3x Corelium Guardian Chief Watchman
~7x Corelium Guardian Chief Sentinel
===Spawn 2===
50km - 90km away
~1x Core Vice Admiral **Trigger**
~3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
===Spawn 3===
70km - 90km away
~1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
~4x Core High Admiral
===Spawn 4===
~3x Core High Admiral
~1x Core Lord Admiral
4x Frigates (Coreli Guardian Watchman/Initiate)


Revision [21638]

Edited on 2017-02-28 02:37:18 by JeanInkura [details - layout]
Additions:
~1x Core Port Admiral **Trigger** (Names could be reversed)
Deletions:
~1x Core Port Admiral **Trigger** (names Could be reversed)


Revision [21637]

Edited on 2017-02-28 02:36:28 by JeanInkura [details - layout]
Additions:
==Tip==
There is some drone aggression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
~1x Core Port Admiral **Trigger** (names Could be reversed)
~1x Core Vice Admiral **Trigger** (Could be 2 of each, 1st Vice killed triggers)
~3x Core Rear Admiral (Could be 2x Rear and a Port Admiral)
~1x Core Rear Admiral **Trigger** (Could be 4 Rear Admiral 1st killed triggers)
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming damage.
Although rare, there could be another spawn along with the final one, this spawn could occasionaly be a Shadow Serpentis BS, with the usual chance for faction items drops and higher bounty.
Deletions:
~1x Core Port Admiral **Trigger** (names reversed may be reversed)
~1x Core Vice Admiral **Trigger** (may be 2 of each, 1st Vice killed trigered)
~3x Core Rear Admiral (may be 2x Rear and a Port)
~1x Core Rear Admiral **Trigger** (may be 4 Rear Admiral 1st killed triggers)
==Tips==
There is some drone agression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
There is rarely another spawn along with the final one. Even more rarely this single ship spawn can be a Shadow Serpentis BS, with the usual chance for faction items and higher bounty.


Revision [21636]

Edited on 2017-02-28 02:29:27 by JeanInkura [details - layout]
Additions:
===Initial Group (28 - 31km)===
~1x Core Port Admiral **Trigger** (names reversed may be reversed)
~1x Core Vice Admiral **Trigger** (may be 2 of each, 1st Vice killed trigered)
~1x Core Vice Admiral **Trigger**
~3x Core Rear Admiral (may be 2x Rear and a Port)
~1x Core Rear Admiral **Trigger** (may be 4 Rear Admiral 1st killed triggers)
==Tips==
There is some drone agression in this mission, but as there is some heavy dampening, it's advisable to leave your drones out so they can start killing the dampening ships.
Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for Missile Folks just bring a good supply of F.O.F they work well in this situation.
==Blitz==
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
== Structures ==
No Loot from Structures.
==Loot and Bounty==
Loot + Salvage: ~16.5 mil (http://evepraisal.com/e/15868918)
Bounty: ~18 - 22.5 mil (full clear)
==Additional Info==
Deletions:
===Initial Group===
~1x Core Port Admiral **Trigger**
~1x Core Vice Admiral **Trigger**
~1x Core Vice Admiral **Trigger**
~3x Core Rear Admiral
~1x Core Rear Admiral **Trigger**
====Tips====
There is no drone agression in this mission.
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for us Missle Folks just bring a good supply of F.O.F they work well in this situation.
====Blitz====
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
====Bounty====
22,486,800.00 (full clear)
====Additional Info====


Revision [18664]

Edited on 2013-05-29 02:09:23 by MorbertFlorbin [details - layout]
Additions:
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts. Or for us Missle Folks just bring a good supply of F.O.F they work well in this situation.
Deletions:
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts.


Revision [18134]

Edited on 2012-10-07 18:21:01 by SasmoTana [details - layout]
Additions:
~1x Core Port Admiral **Trigger**
Deletions:
~1x Core Admiral **Trigger**


Revision [14100]

Edited on 2012-07-29 16:09:18 by DesmontMcCallock [details - layout]
Additions:
CategoryMissions


Revision [9670]

Edited on 2012-01-29 03:07:00 by ShakeThat [details - layout]
Additions:
Damage dealt: TH/KI
Deletions:
Damage dealt: Kinetic/Thermal


Revision [9653]

Edited on 2012-01-22 21:17:33 by SeieiHana [details - layout]
Additions:
====Bounty====
22,486,800.00 (full clear)


Revision [8613]

Edited on 2011-05-25 16:17:37 by DamithdEstelas [Added distances for some groups + minor tidying up]
Additions:
Web/scramble: Stasis Tower, Guardian frigates in final spawn
**Spawns and triggers vary.** Below is an example of waves.
~1x Core Admiral **Trigger**
~1x Core Vice Admiral **Trigger**
3x Battlecruisers (Corelatis Platoon Leader)
3x Destroyers (Corelior Trooper)
50km - 90km away
~1x Core Vice Admiral **Trigger**
70km - 90km away
~1x Core Rear Admiral **Trigger**
~4x Core High Admiral
2x Cruisers (Guardian Chief Guard)
2x Frigates (Coreli Guardian Patroller)
4x Frigates (Coreli Guardian Watchman/Initiate)
====Tips====
====Blitz====
====Additional Info====
Deletions:
Web/scramble: Guardian frigates in final spawn
Spawns and triggers vary, below is an example of waves.
~1x Core Admiral (Trigger)
~1x Core Vice Admiral (Trigger)
3x Battlecruisers
~3x Corelatis Platoon Leader
3x Destroyer
~3x Corelior Trooper
~1x Core Vice Admiral (Trigger)
~1x Core Rear Admiral (Trigger)
~5x Core High Admiral
2x Cruiser (Guardian Chief Guard)
2x Frigate (Coreli Guardian Patroller)
4x Frigate (Coreli Guardian Watchman/Coreli Guardian Initiate)
===Tips===
==Blitz==
==Info==


Revision [8541]

Edited on 2011-05-14 23:22:30 by CypheredS [Added distances for some groups + minor tidying up]
Additions:
4x Frigate (Coreli Guardian Watchman/Coreli Guardian Initiate)
Deletions:
4x Frigate (Coreli Guardian Watchman)


Revision [7947]

Edited on 2011-02-09 04:44:02 by MithorKarez [Added distances for some groups + minor tidying up]
Additions:
Recommended damage dealing: Kinetic/Thermal
Web/scramble: Guardian frigates in final spawn
Extra: Extreme dampening by Guardians (both frigates and cruisers), additionally by Vice Admirals.
Recommended ships: HML Tengu, Cerberus, Dominix, Ishtar
Deletions:
Recommended damage dealing: Kinetic
Web/scramble: Guardian frigates
Extra: Extreme dampening by Guardians (both frigates and cruisers). Additional by Vice Admirals. Expect locking ranges of <15km.
Recommended ships: Cerberus, Dominix, Ishtar and Myrmidon.


Revision [7946]

Edited on 2011-02-09 04:42:51 by MithorKarez [Added distances for some groups + minor tidying up]
Additions:
There is no drone agression in this mission.
As especially Spawn 1 uses very heavy damping, it's advisable to leave drones out so they can start killing the damping ships. Fitting at least one Sensor Booster module is very helpful as well, do not forget to bring scripts.
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended due to very high incoming dps.
There is rarely another spawn along with the final one. Even more rarely this single ship spawn can be a Shadow Serpentis BS, with the usual chance for faction items and higher bounty.
Deletions:
For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the NPCs will put damps on you, causing you 70 sec lock time at a very reduced range
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended.
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 ISK.


Revision [7567]

Edited on 2011-01-31 11:04:11 by HoshiIsamu [+CategoryLevel4]
Additions:
CategoryLevel4


Revision [7392]

Edited on 2011-01-25 17:55:17 by AnathemaMatou [+categorycleanup]
Additions:
For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the NPCs will put damps on you, causing you 70 sec lock time at a very reduced range
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 ISK.
----
CategoryCleanup - shiplists.
Deletions:
For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the npcs will put damps on you, causing you 70 sec lock time at a very reduced range
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 isk. Juicy stuff like Snake Delta in there. Guess next to Worlds Collide there are more possibilities to get such a ship.


Revision [7305]

Edited on 2011-01-15 04:14:22 by EreColliseru [+categorycleanup]
Additions:
==Info==
Just had a Shadow Serpentis BS in Spawn 4. Value 3.750.000 isk. Juicy stuff like Snake Delta in there. Guess next to Worlds Collide there are more possibilities to get such a ship.


Revision [7304]

Edited on 2011-01-15 03:41:58 by EreColliseru [Range on spawn 1 entered]
Additions:
45km - 85km away


Revision [6659]

Edited on 2010-07-08 05:50:56 by RichardLOwens [renamed from groups to Initial Group and Spawns]
Additions:
===Initial Group===
===Spawn 1===
===Spawn 2===
===Spawn 3===
===Spawn 4===
Deletions:
===Group 1===
===Group 2===
===Group 3===
===Group 4===
===Group 5===


Revision [3910]

Edited on 2009-03-14 21:45:42 by SilentSkills [Updated NPC names and Triggers]
Additions:
~3x Core Rear Admiral
1x Frigate (Coreli Guardian Patroller)
~1x Core Rear Admiral (Trigger)
~5x Core High Admiral
2x Cruiser (Guardian Chief Guard)
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Watchman)
Deletions:
~3x Core Port Admiral
4x Battleship (Core Admiral)
3x Cruiser (Guardian Chief Guard)
4x Frigate (Coreli Guardian Patroller)
~1x Core Admiral
2x Cruisers:
~2 Corelum Guardian Chief Safeguard
3x Frigate (Coreli Guardian Watchman)


Revision [3526]

Edited on 2009-01-30 17:14:29 by EveChaimera [Added orbit information on Group 2 battleships.]
Additions:
~4x Core Rear Admiral (Orbit at 37km)


Revision [2905]

Edited on 2008-11-15 10:52:18 by ChepeNolon [Update on drone aggro.]
Additions:
Recommended damage dealing: Kinetic
All groups auto-aggro. Drones might get aggroed.
Deletions:
Reccomended damage dealing: Kinetic
All groups auto-aggro


Revision [2732]

Edited on 2008-11-06 00:42:53 by Calarin42 [Update on drone aggro.]
Additions:
All groups auto-aggro
Deletions:
===Note===
Spawns may vary to some degree


Revision [2731]

Edited on 2008-11-06 00:37:31 by Calarin42 [Update on drone aggro.]
Additions:
4x Battleships:
~3x Core Port Admiral
1x Destroyer (Corelior Sentinel)
4x Battleships:
~3x Core High Admiral
~1x Core Admiral
2x Cruisers:
~2 Corelum Guardian Chief Safeguard
3x Frigate (Coreli Guardian Watchman)
===Note===
Spawns may vary to some degree
===Tips===
For drone boats, as soon as the 2nd group appears, make sure to target something asap or have drones out as many of the npcs will put damps on you, causing you 70 sec lock time at a very reduced range
Deletions:
~2x Core Port Admiral
~2x Core Rear Admiral
2x Destroyer (Corelior Sentinel)
~4x Core Admiral
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Initiate)


Revision [2730]

Edited on 2008-11-05 23:37:49 by Calarin42 [Update on drone aggro.]
Additions:
3x Battlecruisers
~3x Corelatis Platoon Leader
10x Cruisers:
~3x Corelium Guardian Chief Watchman
~7x Corelium Guardian Chief Sentinel
3x Destroyer
~3x Corelior Trooper
Deletions:
11x Cruisers:
~3x Corelium Guardian Chief Guard
~4x Corelium Guardian Chief Patriller
~2x Corelium Guardian Chief Infantry
~2x Corelatis Platoon Leader
3x Frigate (Corelior Infantry)


Revision [2729]

Edited on 2008-11-05 23:33:28 by Calarin42 [Update on drone aggro.]
Deletions:
4x Battleships:
~3x Core Rear Admiral


Revision [1193]

Edited on 2008-06-14 19:44:43 by XoddHil [added specific rats, updated their numbers]
Additions:
Extra: Extreme dampening by Guardians (both frigates and cruisers). Additional by Vice Admirals. Expect locking ranges of <15km.
4x Battleships:
~1x Core Vice Admiral (Trigger)
~3x Core Rear Admiral
3x Destroyers (Corelior Sentinel)
5x Battleships:
~1x Core Vice Admiral (Trigger)
~4x Core Rear Admiral
11x Cruisers:
~3x Corelium Guardian Chief Guard
~4x Corelium Guardian Chief Patriller
~2x Corelium Guardian Chief Infantry
~2x Corelatis Platoon Leader
3x Frigate (Corelior Infantry)
5x Battleships:
~1x Core Admiral (Trigger)
~2x Core Port Admiral
~2x Core Rear Admiral
2x Destroyer (Corelior Sentinel)
2x Frigate (Coreli Guardian Patroller)
4x Battleship (Core Admiral)
3x Cruiser (Guardian Chief Guard)
4x Frigate (Coreli Guardian Patroller)
5x Battleships:
~4x Core Admiral
~1x Core Lord Admiral
4x Frigate (Coreli Guardian Initiate)
Deletions:
Extra: Extreme dampening by Guardians (both frigates and cruisers). Expect locking ranges of <15km.
5x Battleship
3x Destroyer
5x Battleship
17x Cruiser
2x Frigate
2x Battleship
3 Destroyer
1x Frigate
4x Battleship
3x Cruiser
1x Frigate
4x Battleship
4x Frigate
1x Battleship (Core Lord Admiral)


Revision [682]

Edited on 2008-05-29 15:47:57 by DirkFallows [Chepified it.]
Additions:
Space type: Normal space
Damage dealt: Kinetic/Thermal
Web/scramble: Guardian frigates
Extra: Extreme dampening by Guardians (both frigates and cruisers). Expect locking ranges of <15km.
Recommended ships: Cerberus, Dominix, Ishtar and Myrmidon.
====Single pocket====
Spawns and triggers vary, below is an example of waves.
Usually the odd-one-out battleship is the trigger in this mission.
===Group 1===
5x Battleship
3x Destroyer
1x Stasis Tower
===Group 2===
5x Battleship
17x Cruiser
2x Frigate
===Group 3===
2x Battleship
3 Destroyer
1x Frigate
===Group 4===
4x Battleship
3x Cruiser
1x Frigate
===Group 5===
4x Battleship
4x Frigate
1x Battleship (Core Lord Admiral)
==Blitz==
When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended.
Deletions:
Damage dealt: Kin/Therm
Hacs/interceptors: Guardian
Completed with: Cerberus and Dominix. Easy tanking with the Cerberus (89 kin and 92 therm res).
Completed with: Dominix (Malibu Stacey)
Completed with: Ishtar (Alcair Dovyenia) DR: Easy/Medium
**Tip: Usually the single Battleship is the trigger in this mission**
**Notes: Spawns and triggers vary, below is an example of waves**
**Initial:** 5x Battleship class, 3x Destroyer class, 1x Stasis Tower
**First Wave:** 5x Battleship class, 17x Cruiser class, 2x Frigate class
**Second Wave:** 2x Battleship class, 3 Destroyer class, 1x Frigate class (__Scrambles__)
**Third Wave:** 4x Battleship class, 3x Cruiser class, 1x Frigate class (__Scrambles__)
**Fourth Wave:** 4x Battleship class, 4x Frigate class (__Scrambles__) **Core Lord Admiral** completes the mission
Heavy dampening in the first wave and some in the third wave. **Corelum Guardian Chief Patroler** and **Corelum Guardian Chief Guardian** are the heaviest dampners.
An unboosted Raven gets approx 15km range.


Revision [638]

The oldest known version of this page was created on 2008-05-29 10:06:46 by MariaEpiconthe [Chepified it.]
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