Revision [2729]

This is an old revision of Blockade4se made by Calarin42 on 2008-11-05 23:33:28.


The Blockade, level 4

Last edited by Calarin42
Wed, 05 Nov 2008 23:33 EST

Faction: Serpentis
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic/Thermal
Reccomended damage dealing: Kinetic
Web/scramble: Guardian frigates
Extra: Extreme dampening by Guardians (both frigates and cruisers). Additional by Vice Admirals. Expect locking ranges of <15km.
Recommended ships: Cerberus, Dominix, Ishtar and Myrmidon.

Single pocket

Spawns and triggers vary, below is an example of waves.
Usually the odd-one-out battleship is the trigger in this mission.

Group 1

5x Battleships:
1x Core Admiral (Trigger)
4x Core Rear Admiral
3x Destroyers (Corelior Sentinel)
1x Stasis Tower

Group 2

5x Battleships:
1x Core Vice Admiral (Trigger)
4x Core Rear Admiral
11x Cruisers:
3x Corelium Guardian Chief Guard
4x Corelium Guardian Chief Patriller
2x Corelium Guardian Chief Infantry
2x Corelatis Platoon Leader
3x Frigate (Corelior Infantry)

Group 3

5x Battleships:
1x Core Admiral (Trigger)
2x Core Port Admiral
2x Core Rear Admiral
2x Destroyer (Corelior Sentinel)
2x Frigate (Coreli Guardian Patroller)

Group 4

4x Battleship (Core Admiral)
3x Cruiser (Guardian Chief Guard)
4x Frigate (Coreli Guardian Patroller)

Group 5

5x Battleships:
4x Core Admiral
1x Core Lord Admiral
4x Frigate (Coreli Guardian Initiate)

When the Core Lord Admiral is killed, the mission is complete. Shooting the triggers first to blitz the mission is possible, but not recommended.
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