The Blood Of Angry Men, Level 4

Last edited by DesmontMcCallock
Sun, 29 Jul 2012 16:09 UTC

Faction: Amarr Empire
Mission type: Storyline
Space type: Deadspace (no Gate)
Damage dealt: EM/Thermal/explosive
Web/scramble: None
Extras: Target painting/Tracking Disruption
Recommended damage dealing: EM/Thermal for ammar EXP/Kinetic for the minmatar bs
Recommended ships: Drake,Sleipnir,Tengu,Loki,Maelstrom

Single Pocket

Battleship did not auto-aggro on warp in

Group 1

50km from warp-in

1x Rogue Minmatar (Target Painting)(heavy EM tank & heavy shield regeneration)

Following spawn right ontop of the warp in

Group 2

at approximatelly 50% shields

2x Frigates (Imperial Paladin)
2x Cruisers (Imperial Agatho/Donus) (Tracking Disruption)

Group 3

At approximattely 10-20% shields

4x Battleships (Imperial Tanakh)
2x Battlecruiser (Imperial Avenger)

Additional spawns

4x Battleships (Imperial Ultara) - Triggered by killing Battleships of group 3 (needs confirmation)

4x Battleships (Imperial Ultara/Tanakh) - Triggered by killing the above spawn.

kill minmatar battleship get the corpse from the can and warp out (NOTE:EXP/KIN damage are its weakest ressists)

standings gain/loss

amarr -2.187%
caldari -1.22%
minmatar: 7.265%
gallente: 2.952%

Comment by EspachiKilo
2011-11-06 17:34:45
2 additional spawns occur after group 3 is eliminated, one after another
4x Battleships (Imperial Tanakh/Imperial Ultara)

Mission agent will message you saying a diplomatic emergency has occurred and to cease all fire.

No structures drop any loot

Completed in Navy Megathron, 2 Large Armor Reppers, 2 EM, 1 Thermic, 1 Explosive Ntype hardeners, damage control II, EM Drones, Exp Cruise missiles, 5 t1 large hybrid turrets. Stopped and sat, armor never went below 90%. Confirm no web/scram.

Imperial Navy Tags/Loot:
5 captain tags
5 colonel tags
12 general tags
3 major tags
2 midshipman

Random T1 modules, nothing significant
Lot of armor plates and tripped power circuits in salvage

No Bounties but the 10mil+ in tags make it worthwhile.
Comment by EloisePasteur
2012-01-11 10:28:36
I agree, I found these extra two waves too. They arrive at about 70km and for me closed to about 35km (in a Sentry Domi, just on the edge of Garde I range). They do quite heavy damage at first, enough to make me watch the armour closely despite a solid t2 tank, but once you clear one out the tank is stable, once the second pops you can start to recover before the next wave appears.

The cruisers from the initial reinforcement seem to like targeting drones.
Comment by SirZyhark
2012-04-21 16:42:01
Also got the additional spawns. Fairly certain killing group 3 triggers the first, and the second one triggered by the first spawn dying. This could use someone else's confirmation.
Comment by Vato76
2013-09-29 19:57:13
I just did this today. From the warp in i used a microjumpdrive a little to the left of the rogue minmatar, and immediately after having jumped 100k ahead, a fleet of ships appeared behind me with a message (i didnt copy what it said nor do i remember their names - sorry). then i just attacked the rogue and the adds never agroed. nothing else spawned during the fight either. it was a pretty easy and uneventful fight. i looted the corpse and left.
Comment by KrinMalatai
2013-10-03 12:53:21
Completed this mission (2013.10.03 16:43).

Left the Minmatar Rogue till last. All the listed spawns came and left tags for me. They spawned 50k to 100k behind the warp in point. When all the Amarr were done, I received the message from my agent ordering a cease fire.

The whole time the Amarr were handing their tags over, the Rogue circled me without attacking till I finally attacked him.

23 million in loot and salvage.
Comment by DumbGit
2018-05-29 21:05:16
30 May 2018
First time I got this mission. Read the comments, went in thinking I'd just pop everything and loot it all.
But when I landed in the mission site I decided to see if I could just approach the "Rogue Minmatar" (he's in a Typhoon-class BS) and maybe pop him quick and see if I could prevent the other spawns.
Got within 40 kms and locked him and immediately started taking fire from the target and Group 2 and 3 immediately spawned before I'd even fired a shot !
Even though I'd closed on the target fairly quickly, the 2 spawns were only 80-90 kms behind me.
No worries, even though I forgot to change ammo (was using Scourge Cruise missiles) and had EMP drones (thinking I'd be trying to kill 12 Amaar BS's) the Typhoon went down easily and my active tank (Navy Scorpion) didn't even flicker.
Scooped the mission objective and warped out.

Took a -0.002 Combat - Ship Kill penalty and a -0.58 Derived Modification from Amaar. -0.273 Derived Modification from Caldari.
+0.938 from Minmatar and +0.939 Derived Modification from Gallente (the increase looks huge because my Gallente standings are pretty bad).
Corp gain was +2.344.

Of course, mission rewards and standings gains/losses depend on skills and existing standings so everyone else's results will vary.
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