Break Their Will, Level 3

Last edited by JeanInkura:
tip - details - vocabulary
Thu, 23 Feb 2017 15:54 UTC

Faction: Guristas
Mission type: Encounter
Space type: Normal space (mwd does work)
Damage dealt: Kin/therm
Tracking/Sensor Jam: Nullifiers / light Jam
Web/scramble: None
Recommended damage dealing: kin/therm
Recommended ships: Drake

Single Pocket

At warp-in there are only structures, including the Repair Station. Attacking the Repair Station will cause the first group of rats to spawn. Shooting the Aux Generators doesn't trigger the spawn.

First Spawn
when you first hit the repair station
6-7x Destroyers - Pithior Renegade/Terrorist/Nihilist
5-6x Cruisers - Pithium Nullifier/Killer/Silencer/Annihilator/etc. Light Jamming from Annihilator
3x heavy missile batteries 40K bounty each
1x stasis tower

Destroy the repair station, or it will insta-repair all the NPC ships atacking you, also you may want to destroy the Stasis Tower (it has more than 100km range).
The damage can get intense you may want to warp in at 50km and snipe.

Destroying the aux power generators next to the station, will disable the station's repair capability. You may have to warp out and come back to get ccp's system to notice the power is out. This is reported as not working. Even after warping out, It did not work.

Merc reinforcements spawn: After you kill the repair station.

4x Cruisers - Mercenary Lietenant/Corporal/Commander
1x Frigate - Mercenary Fighter

Just destroy the repair station and warp out

Asteroids are scattered over a 100km about 10-15km apart.
21 Scordite roids about 1.2m units
40 approx Veld roids. about 2.5m units

Comment by TomSchlong
2008-06-08 08:26:21
Another classy Level 3 mission for me with medium difficulty. Be prepared to face heavy lags after you shoot the repair station, because of the mass aggro.

The Sansha Missile Towers do three times the usual heavy missile damage (=450hp). An example: having 55% EM resistance one tower missile still will hit you for 203 damage. A normal heavy missile fired from ships will never do more than 150 damage. So take out the towers first if you aren't tanked against EM. I always use Therm/EM/Invul as hardeners as a Caldari in this mission.

When I 'blitzed' this mission, I once got jammed (by a Nullifier) before the repair station was shot down and thus had to face the massaggro for a longer period than I intended to. The Pithum Killers can jam you as well.

"Destroying the aux power generators next to the station, will disable the station's repair capability."

This tip never worked for me. I tried it thrice.
Comment by BuilderAlphaOne
2008-09-14 21:29:32
This Gurista version appears when the station you are working for is Caldari, even if you are not in Caldari space.
Comment by KwuGgy
2008-10-24 12:28:06
Confirming what TomSchlong said about the power generators. Killing them is just a waste of time.
Comment by CorwinPendragon
2008-12-11 08:53:51
The scordite and veldspar are arranged in to great rings at 90 degrees to each other. One ring is the scordite, the other the veldspar with a few scordite roids scattered in the interior. The distance between roids in the rings is about 10km, making mining a bit of a challenge.
Comment by LioNess
2009-03-31 12:42:28
Two of the the Missile Towers drop
Watch your drones when the Mercs warp in, they will get aggro
Comment by AvramGarrison
2009-06-08 22:27:37
another very easy lvl 3 mission in a drake, just kill the station then the web tower, then destroy all the rest took me longer to loot and salvage then to do the mission

used a drake with all T2 items
Comment by MrTitus
2009-10-10 00:42:22
Ship: Apocalypse
Tank Fit(active): 2x TH, 2x KN (Faction / T2 Equivalent) 1x DCII, 2x LARII
Situation: I tanked the mission with zero worries, and only needed to run 1 of the
. . . . . . . armor reppers. Lost about half my shields before the repair station is
. . . . . . . destroyed, and the mission in its entirety took about 10 minutes or so
. . . . . . . maybe less.
Recap: It was a simple enough mission, and i did not encounter any EWAR while
. . . . . doing the mission
Comment by Flaming111
2009-11-01 15:55:22
bm'd roid 10km from structures, pulse apoc (MegaMod Pulse x8) made short work of structures and kited ships aligned to a gate from 16km (multifreq) to 44km (radio). Jammed twice. 100mn AB II, F-90 w/ScanRes, web, hvy electro (4 loaded, 16 in cargo). 2 Large 'Accom', N-type Exp/Kin/Therm Active, N-Type Enam, DCU II. Anti-EM/Exp and NanoPump. average 77% resists.
Comment by GoinOff
2010-03-21 06:30:51
Easily done in a Drake with the following fit:
Shield Power Relay I -x2
Ballistic Control System I -x2
Shield Recharger I
Invulnerability Field I
Kinetic Deflection Amplifier I
Heat Dissipation Amplifier I
Large Shield Extender I - x2
XR-3200 Heavy Missile Bay, Scourge Heavy Missile - x7
Small Tractor Beam I
Medium Core Defence Field Purger I -x3
Hobgoblin I x5

Done in this order:
1. Take out aux power generators near repair station - no spawn
2. Take out repair station - "all hell breaks loose" but shields withstand.
3. Take out nearest missile battery - " keep other two beyond 100 KM to avoid missiles.
4. Deploy Drones and get to work - 15 minutes and about 500 missiles use drones
as necessary.
5. Finish off last two missile batteries. You will start getting hit at about 90 KM.

Then go back and get loot & salvage. Doubled total mission rewards in stuff!

Good Luck and Good Shootin!
Comment by RobbieCrash
2010-07-20 01:40:17
The talk about destroying the power generators is accurate. It prevents the station from repairing itself. The station cannot repair itself, but can repair other rats, once you've killed the aux generators..
Comment by TalimaVelpari
2010-08-30 18:40:50
I just did this mission, and didn't kill the power generators. The station never repaired any.
Comment by CephelDu
2011-02-11 23:39:17
I can confirm that warping out and back after destroying the power relays will allow the program to recognize they're gone.
Comment by PsychoticPsychosis
2012-03-16 11:13:45
Easily done in a T1.5 Drake.
Comment by GreyStorm
2013-01-20 03:54:03
Jan 2013: Deimos 5 ion blasters and AB, never got below 41% Shields
Blitz'd it
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