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====== Break Their Will, level 3 ======

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Faction: Serpentis, Mercenary
Mission type: Encounter
Damage dealt: Kin, Therm, Explosive
Extra: damp
Recommended damage: Kin, Therm
Recommended ships: Drake

== Tip ==
Mission objective requires you to destroy a Repair Station.**
Destroy the Aux Power Generators to make sure that the Repair Station doesn't auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**

====Single Pocket====
At warp in there are only structures, when the Repair Station (35km) is attacked, the following wave will spawn.
Attacking the Auxiliary Power Arrays (42km) will not cause any spawn.

=== First Reinforcement Wave (53- 63km) ===
Arrives when you attack the Repair Station.
1x Stasis Tower (long range)
3x Heavy Missile Battery (does explosive damage with Havoc Heavy Missiles)
6x Destroyers (Corelior Artillery/ Cannoneer/ Infantry/ Soldier/ Trooper)
4x Cruisers (Corelum Chief Patroller/ Guard/ Safeguard/ Scout/ Spy/ Watchman) **May damp**

=== Second Reinforcement Wave (34- 81km) ===
Arrives when you destroy the Repair Station.
1x Frigate (Mercenary Fighter)
1x Cruiser (Mercenary Commander/ Corporal)

Destroy the Repair Station, mission complete, warp out

Batteries may drop missiles.
Other structures do not drop any loot.

Scordite - 21 asteroids.
Veldspar - 40 asteroids.

== Loot and Bounty ==
Loot + salvage: ~2 mil (
Bounty: ~867K

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