Revision [20402]

This is an old revision of BuzzKill4an made by SinSmith on 2014-08-04 02:27:28.


Buzz Kill, Level 4

Last edited by SinSmith
Mon, 04 Aug 2014 02:27 EDT

Faction: Angel Cartel
Mission Type: Encounter
Space Type: Deadspace (No gates)
Damage dealt: Explosive/Kinetic, some Thermal
Web/Scramble: Elite frigates
Extras: Target Painting from EW Frigates
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended Weapons: Short Range Weapons (Most ships orbit at 1K to 14K some Cruisers 17K and some BC at 28K)
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/HAC, Domi
Video: Ishtar blitz, Cerberus

Note: The naming convention under the Overview for "Type" and "Name" seems to be swapped. This results in "Angel Assault Cruiser" being seen as the default name, instead of "Arch Gistum Phalanx".

Single Pocket

Single deadspace pocket, no gates. All groups/spawns will auto-aggro. Watch your drones as new spawns will target them.
Also, make sure your drones are not taking out trigger ships causing you to be swarmed.

Trigger ships will always be the last ship killed in a particular group.

Initial Group: (25km)

5x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) Triggers Second Group

Second Group: (15km)

1x Angel Frigate (Arch Gistii Ruffian/Thug) Web/Scramble - Triggers Chain A - Spawn A1
4x Angel Assault Frigate (Arch Gistii Hunter/Impaler) Triggers Chain B - Spawn B1

Chain A :

Spawn A1
3x Angel Frigate (Arch Gistii Ruffian/Nomad) Target Painter - Triggers Spawn A2

Spawn A2
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) Triggers Spawn A3

Spawn A3
4x Angel Assault Cruiser (Arch Gistum Centurion/Phalanx) Triggers Spawn A4
5x Angel Battlecruiser (Gistatis Tribunus/Legatus) Triggers Spawn A4
Note: Kill all but one of each.
Spawn A4
4x Angel Frigate (Arch Gistii Thug/Outlaw) Web/Scramble
3x Angel Destroyer (Gistior Seizer)
4x Angel Cruiser (Arch Gistum Defeater/Breaker) Triggers Final Group

Chain B:

Spawn B1
3x Angel Assault Frigate (Arch Gistii Hunter) Triggers Spawn B2
2x Angel Cruiser (Arch Gistum Defeater/Breaker)

Spawn B2
3x Angel Assault Frigate (Arch Gistii Impaler) Triggers Spawn B3

Spawn B3
3x Angel Assault Frigate (Arch Gistii Hunter/Impaler)

Final Group: (6km)

4x Angel Battleship (Gist Warlord/Saint)



Note: Some people think that this mission is not worth doing, claiming that isk/hour is very poor due to the many small targets, hence long locking times and large guns incapable of hitting small targets. An easy way to remedy is to fit a sensor booster and to fly away from the Angel Scout Post around which all ships spawn. A distance of 50 km is advisable for long range ships (e.g. rail guns, artillery and beam lasers), a distance of 35 km will be sufficient for ships with close-ranged weapons (pulse lasers and autocannons). That way all Angel ships spawn in your optimal range and can be locked and destroyed quickly while approaching. This basic mission running tactic enables mission completion in under 20 minutes and therefore makes Buzz Kill a desirable mission if you have a high-quality agent!

A jump drive will be your friend during this mission. It's much easier to take everything out from a distance.

If you are using drones, and if they start shooting at your drone. Just bring your drones in for a second.

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