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======Buzz Kill, Level 4======

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Faction: Angel Cartel
Mission Type: Encounter
Space Type: Deadspace

Damage dealt: Explosive/ Thermal/ Kinetic
Recommended damage dealing: Explosive/ Kinetic

Webifier/ Warp Disruptor: Frigate
Extras: Target Painting

Recommended Weapons: Short Range or Long Range
Recommended ships: Maelstrom, Vargur, Sleipnir, Raven, Sniper BS/ HAC, Dominix
Video: [[ | Ishtar blitz]], [[ | Cerberus]]

Snipers can warp [fleet] at 70 or 100km. All groups and spawns will auto-aggro.
**Set your drones to passive to keep them from taking out trigger ships that could cause swarming,** and watch them for frequent aggro.
Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
**The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.**
The Frigate spawn may not show up.

====Single Pocket====
~===Initial Group (23- 28km)===
~~5x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)

~~== Spawn (5- 53km)==
~~~1x Angel Frigate (Gistii Ruffian/ Thug) **Triggers Reinforcement Wave, Webifier/ Warp Disruptor**
~~~4x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Triggers Back-up Wave, Target Painter**

~=== Back-up Wave ===
~~== Cruiser Spawn (8- 10km) ==
~~~3x Angel Assault Frigate (Arch Gistii Hunter/ Impaler) **Trigger**
~~~2x Angel Cruiser (Arch Gistum Defeater/ Breaker)

~~== Assault Frigate Spawn (3- 5km) ==
~~~3x Angel Assault Frigate (Arch Gistii Impaler/ Hunter)

~~== Frigate Spawn (25- 30km) ==
~~~3x Angel Frigate (Arch Gistii Rufian/ Nomad)

~=== Reinforcement Wave ===
~~== Frigate Spawn (40- 45km) ==
~~~3x Angel Frigate (Arch Gistii Nomad/ Rufian) **Target Painter**

~~== Assault Cruiser Spawn (28- 31km) ==
~~~4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)

~~== Battlecruiser Spawn (10- 21km) ==
~~~4x Angel Assault Cruiser (Arch Gistum Centurion/ Phalanx)
~~~5x Angel Battlecruiser (Gistatis Tribunus/ Legatus)

~~== Dessy Spawn (79- 81km) ==
~~~4x Angel Frigate (Arch Gistii Thug/ Outlaw) **Webifier/ Warp Disruptor**
~~~3x Angel Destroyer (Gistior Seizer)
~~~4x Angel Cruiser (Arch Gistum Defeater/ Breaker) **Trigger**

~~== Battleship Spawn (6km) ==
~~~4x Angel Battleship (Gist Warlord/ Saint) **Target Painter**

Kill the initial group, ignore the Assault Frigates, and focus on the Reinforcement wave (triggered by the Frigate).
You may want to kill some or all of the Assault Cruisers and Battlecruisers to reduce incoming damage.
Kill the Disruptor Frigates and all the Battleships, done.
With the new drone changes, it becomes difficult to blitz this particular mission unless you are willing to sacrifice drones at the end (Align to object, deploy drones, let them get aggro, recall and warp, some or all will pop) or to pop all the Pointing Frigates along the way as well. Or use a MJD and snipe the triggers from afar.

== Tip ==
Mission is flagged completed after you have killed the last Battleship.
All Battleships will fight using Bane Torpedoes. Other missile damage should be negligible.
As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
The naming convention under the Overview for //Type// and //Name// is swapped. This results in //Angel Destroyer// being seen as the default name, instead of //Gistior Seizer//; this is refreshing as in most missions the //type// also shows the name.

== Optional Approach ==
1) A Micro Jump Drive is recommended, as it's much easier to take everything out from a distance.
2) Fit a Sensor Booster and fly away from the Angel Scout Post (around which all ships spawn) to your optimal range.

==Loot and Bounty==
Loot + Salvage: [[ | ~11.4 mil.]]
Bounty: ~ 8.3 mil.

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