Cargo Delivery, Level 4


Last edited by SirZyhark:
updated spawn information
Mon, 11 Sep 2017 10:32 EDT

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace without a gate, MWD works.
Damage dealt: Kinetic/ Thermal
Web/ scramble: Frigates
Extras: Heavy sensor dampening, heavy cap neutralizing and scramble from multiple Frigates or Cruisers
Recommended damage dealing: Kinetic (best), Thermal (secondary)
Recommended ship classes: Battleship, Command Ship, Battlecruiser, HAC, Faction Cruiser, T3 Cruiser (Blitz:T3 Destroyer or simply fit an MWD)

The task is to "deliver" 10 units of Quafe Ultra to your agent.
You arrive 40 km away from the warehouse that contains the item so an afterburner or MWD is recommended.

Single Pocket



Initial Group (Auto-aggro) (25-55km)

2x Battleship (Core Port/Rear Admiral)
1x Cruiser (Corelum Chief Infantry)

Warehouse Spawn

2x Battlecruiser (Corelatis High Captain)
1x Crusier (Corelum Guardian Chief Guard) Sensor Dampening
1x Battleship (Core Rear Admiral)
1x Frigate (Coreli Guardian Watchmen) Sensor Dampening


Additional Spawns (Needs confirmation)

1st Spawn

3x Battleship (Core Port Admiral)
2x Frigate (Corelum Chief Sentinel)Trigger

2nd Spawn

4x Cruiser (Corelum Guardian Chief Defender/Protector)
3x Battleship (Core Port Admiral/ Rear Admiral/ Dune Conal)


Blitz

Mining

Loot & Bounty
Loot + Salvage: ~ 6,470,000.
Bounty: ~ 5,938,126





CategoryMissions
CategoryLevel4
Comments [Hide comments]
Comment by ArkanDjeru
2008-07-17 19:51:03
Trigger is the second Corellum Chief Infantry that you shoot. There were still other kinds of cruiser flying around when I shot it and it spawned.
Comment by CptUnreal
2008-08-27 23:02:33
As of 8/29/2008 the group one spawn was 3 cruisers 2 battlecruisers and 2 battleships (Core Port Admirals) and 1 elite frigate.
Comment by KaelStarfly
2008-09-19 21:43:36
Blitzed this in a Vagabond with partial nanos and T2 afterburner. Took almost no damage getting the cargo. However, I could not warp out as soon as I got the cargo. I was not scrambled, but I got a message saying that something was causing "interference." I punched in the afterburners and got about 10 clicks out from the warehouse and was then able to warp.
Comment by ProteusCronus
2008-10-04 22:49:13
There are several ships that can drain energy from your cap if you aren't paying attention. I lost my Megathron to this mission because I was careless and let my drones cause the extra 6 battleships to spawn. Then I didn't have the cap to keep my armor repairers going and to warp out.
Comment by UginSecond
2009-03-08 13:30:51
Just killed them all, 11 mill total (mission, bounty,salvaging)
First step on in Drake, second - Raven (7 BS).
Comment by KeryNysell
2009-03-21 13:32:50
Also, there's 60 Veldspar asteroids in there, in a huge 60 kms wide circle, random amounts from 15K to 65K, totalling roughly 2M270K of Veldspar.
Comment by UginSecond
2009-03-25 02:33:15
UPD:
Group 2 have a 4 Elite Cruisers.
Group 2 dont aggro on drones.
Comment by UginSecond
2009-03-28 02:21:28
A warehouse really in 2.8 km after warping to the pocket.
Group 1 changed to :
1 BS, 2x Battlecruiser (Corelatis Captain Sentry), 1 Elite Frigate, 1Cruiser (Corelum Chief Infantry) -Trigger,1x Elite Cruiser (Corelum Guardian Chief Guard)
Group 2 :
4x Elite Cruisers (Corelum Guardian Chief Defender)
3x BS Core Port Admiral
2x BS Core Rear Admiral
1x BS Dune Conal
Comment by LioNess
2009-04-06 04:31:24
Make sure you're clear of the warehouse area prior to Group 2 warping in, as you can get tangled in the stuff around it. Heavy DPS and delayed warp out can be embarrassing. Also warping out and back puts the heavies at 60-70 km, suggest ignore the elites and concentrate on the heavies keeping them at distance. Don't worry about bonus if you're running out of time, the bounty on the 4 Elites is a mil between them.
Comment by AleniaCalentas
2009-04-08 12:57:06
Warp in is now back to 30km from warehouse...musta fixed on the patch.
Comment by NathairNimheil
2009-04-09 10:28:02
Warped in at 1400m from the warehouse today. Got tangled up in the junk as a result. Could be a problem if you try to blitz this in a shuttle.
Comment by ForteEXE
2009-04-19 04:21:43
Patch changed it back to 35km warpin.
Comment by Peon155
2009-05-13 09:28:03
Just completed this mission (again)... On warp-in (@34km), group 1 had already spawned. Not sure if this was a recent change runners should be aware of or just a glitch for me. One of the frigs also webbed, makes the journey to the warehouse a little more interesting. :)
Comment by KeryNysell
2009-05-20 15:52:49
I had the first spawn already present when I warped in too, and I recieved a "mission complete" update in my Journal as soon as I was out of warp.
Comment by BringerOfDeath
2009-06-08 05:46:12
Just had this mission and the first spawn appeared after I got to within 16km of the Warehouse.
Comment by UsedcarSalesman
2009-06-15 15:40:46
I blitzed this in a very fast (un-tanked) T1 Executioner with 1 MN AB I. As long as you aren't asleep at the wheel, you can warp away fast.
Comment by Broosr1
2009-06-16 23:11:02
I did with crow, very easy.. mostly blitz but took out a couple just for shiggles
Comment by AleciumZaber
2009-07-15 19:15:48
blitzed this in a newb ship with nothing but a T1 1MN Afterburner equipped. Warped in, clicked the warehouse, clicked Approach, turned on AB, looted Quafe Ultra when i got within 2500m, warped out and docked at the station. Got targeted, but never shot once. Total time to do mission: about 2 minutes or less.
Comment by ElXycon
2009-07-20 13:03:16
Just completed it with a salvage destroyer with T2 afterburner. Didn't even get below shields.
Comment by JackUnderhill
2009-08-23 16:12:24
-At a distance, take a moment to make a straight-line warpout before making your run towards the warehouse. Make sure your warpout line isn't blocked; as long as you pass within pickup range, that's plenty. Spawns happen about 15km away. You can do this in a shuttle and take no damage and also pick up the quafe in passing.
-Just had an interesting echo of Peon155's above--certainly makes completing it in a shuttle a bit more problematic. After swinging past, my pod and I bought some quafe and a new shuttle. May start planning to kill everything in the future. They seem to be asking for it.
-On the other hand, shuttle technique has worked multiple times since.
Comment by MrT
2009-09-15 13:54:58
Pocket 1: Read the guide. Manage agro Take out the jammers first. (normal difficulty).
Comment by DeviousDan
2009-10-26 06:23:35
There are BS's using neuts in this mission, nearly lost my ship cause i wasn't paying attention. Be Careful...
Comment by KalmaNaka
2009-12-02 10:06:19
Just ran this after Dominion. Ships spawned at 16km as usual, not at warp in.
Comment by KalmaNaka
2009-12-03 10:35:05
Just ran it again. Ships spawned at 16km. There might be a new trigger if they all spawned at warp-in for someone.
Comment by InZax
2009-12-09 21:31:07
Confirmed...no ships at warp in. Appeared at 16km
Comment by JackHolt
2009-12-10 18:20:01
Ships present at warp in.
Comment by RussLee
2009-12-20 15:35:08
no ships present at warp in. 16km
Comment by KuruValthaliondil
2009-12-26 13:23:56
No ships were present when I warped in. They spawned when I got within 16 km of the warehouse.
Comment by KhanaLoaris
2010-01-07 20:47:30
Spawn 1 present at warp-in, instant aggro. Range between 12-30k.
Comment by EagleHawkstrike
2010-01-14 01:14:33
Spawn 1 was not present at warp-in.
Comment by BalaNah
2010-01-17 16:54:57
No ships were present when I warped in. They spawned when I got within 16 km of the warehouse. Destroyed all the crap around the warehouse.
Comment by ForteEXE
2010-01-21 13:07:36
Dune Conal is usually a Lord Admiral, but sometimes a Grand Admiral.
Comment by AusDog
2010-03-09 12:28:51
MAJOR WEBBING! My Drake dropped from 457 m/s to 42.5 m/s. Tank held and momentum still got me there. (Blitz)
Comment by RentBoyUk
2010-04-08 09:30:37
I did the mission quite easily in my Raven - mostly tech I fitted. Not too much trouble. According to EFT with a damage profile for sperpentis that I got somewhere, my burst defence efficiency, with the setup listed below is 753DPS burst and 411 DPS sustained. Therefore, I propose that there is a fair amount of the old DPS coming in, since my defence was struggling.

This is what I was using
Hi Slots
6 x XT Cruise launchers with wrath cruise missiles.
1 x Drone link aug
Low Slots
2 x Ballistic control system II
3 x Capacitor Flux Coil II

Mid Slots
2 x Ditrigonal thermal barrier crystalization - shield hardner
2 x non-intertial ballistic deflection field - shield hardners
1 x CL5 X-Large shield booster
1 x Shield Boost Amplifier I

Rigs
3 x Large Cap Control Circuit
Comment by CoriolisMeissner
2010-04-11 22:23:28
Wiped out spawn 1 in a Drake. Then I decided it was taking too long, so I came back in a manticore and just nuked all the BS. I never got hit once, and it was very fun, although a bit risky, as the full gank setup (painters, web) had only about 1k EHP.
Comment by IrodEllen
2010-07-22 23:26:27
Easy to blitz in rookie ship, w/ AB + Overdrive.
Comment by RaabenFeder
2010-08-05 13:50:05
got this mission first time, never had this one before. done in a sleipnir now.
was very easy. but good bounty and loot.
and i had no drone aggro in hole mission.
killing all the dampers first (see abow) helped very well!
no other ew-crap from the enemies.
this dune conal bs is very fast for its ship class!
one of the bs drops "reinforced metal scraps" its not sell-able at the market.
only in contract. never seen this befor. any one knows for what its good for?
Comment by GwaBakk
2011-06-24 17:27:08
First spawn triggered only when picking up the goods form the warehouse, and not when approaching the warehouse as before Incarna.
Comment by Odojoe1
2011-07-27 20:11:29
Funny, just completed the mission. I was ready for some heavy fighting, but I just headed to the warehouse and there were no NPCs until I had the Quafe in my cargohold.
Comment by BasBoshoven
2013-02-17 08:57:04
Mission Ship: Scorpion Navy Issue
Omni Tank: 1014 (cap stabble, lazy fittings.)
Cruise Missles: 400ps - 130km range.
Drones: 5*Hobgoblin II - 78Dps

(low damage lazy farm ship, aggro full rooms.)

Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-

Tractor Beam Range: 80km
-----------------------------------
Mission: Cargo Delivery (Serpentis)
Mission Time: 30 Minits
Mission LP/Bounty/Reward: 899LP - 6.8M

Salvage Time: 9 Minits
Salvage Value: 6M
Comment by JoernZen
2013-05-20 17:22:07
Because i wondered: Blitz with shuttle still works in 2013 :)
Comment by EuGee
2014-03-14 20:14:58
I do this one in a Paladin.
4x Tachyon, Drone Link/Tractor/Salvage
MJD, MWD, 2xCR
LAR, 2xEANM, CPR, 3xHS
CCC, LEBA(t2)
Hammerheads, Light Armor, Salvagers
MTU in cargo

MWD to the warehouse, drop MTU, loot warehouse and MJD out. Pop everything smaller than a battleship. MJD back to MTU and kill all the BSs (with Salvage Drones out). As the last BS dies you'll have one or two wrecks left to loot/salvage. Scoop the drones and MTU, warp out.

I don't know how fast it is, but it doesn't take long, I'm sure this would be awesome for any marauder.
Comment by NalelmirAmarr
2014-07-18 16:46:45
in T2 tank \ T1 guns apocalypse.
first spawn damp my sensors to hell had to close into 9km range and kill the Ewar ships. then on wave 2 kept all BS spawns at 30-50 km range and killed them easily.
Comment by InfiniteDestruction
2015-12-20 03:20:47
20 Dec 2015 - just did the mission. Warped to the site and there were already 2 BS and 1 BC sitting there. I was in a speedy 'ceptor but they started shooting almost immediately. Got to the can, looted it and warped out. If I'd been in a slower ship it could have been a problem.
I recall doing a bunch of these missions just 2 months ago and there were never any rats already spawned in the site on initial warp in. Not sure if this was an "unannounced" change or a "one off" event.
Comment by CassandraIrvine
2015-12-23 04:40:11
23 Dec 2015 - Confirm "InfiniteDestructions" post, I had 3 BS and some other craft already on site when arriving in my frigate. Luckily Serpentis are completely inept when it comes to shooting, so I did not even get hit.
Basically nothing changed blitzing still is possible in a small fast craft.
Comment by ToonAbir
2016-10-16 20:44:12
2016-10-16: Confirm "InfiniteDestruction" and "CassandraIrvine", 3 ships already on site.

2 BS (Core Port/Rear Admiral) ~50-55km away from warp in
1 Cruiser (Corelum Chief Infantry) ~25 km away from warp in

I ran it in a shuttle. I took a couple of shots as I slowed down to grab the cargo. I made sure I was ready to quickly grab the cargo and warp off, and it worked out.
Comment by JimeSunji
2016-11-17 04:12:57
I did this in a shuttle. Never got hit.
Comment by DarkMissioner
2017-02-23 13:45:45
Confirming u can still (2017-02-23) fly in and grab the Quafe in a small ship although there are ships present right from the beginning.
Used an interceptor with MWD and got hit to 73 % shields before being in warp.
Comment by InfiniteDestruction
2017-08-14 04:36:33
They must have changed something because now the rats start targeting and shooting at you as soon as you land. I was in a fast (MWD) Dram with T2 Inertial Stabs and T2 Low Friction Nozzle joints (1.5 seconds from full stop to warp) and I was getting hit before I got to the warehouse and when I warped out I was already into hull damage.
I used that ship because I did the same mission last week in a Crow and almost lost it. I probably would have done better to kill the MWD after 1 cycle as well as I bounced (a little bit) off of the "warehouse" and lost a couple seconds getting back close enough to loot the can.

Next time I'm just going to go in heavy and kill everything.
Comment by InfiniteDestruction
2017-09-05 01:10:07
5 Sept 2017
Confirming that the initial spawn does start to target and shoot at you as soon as you land on the site. Done it twice in a inty and twice in a BS. It is still doable in an inty but you'd better be quick.

Mission Reward - 689,000 isk + 1,690 LP
Bounties - 5 million isk
Loot & Salvage - 6.5 mil isk (though the 22 Contaminated Lorenz Fluid salvage items made up just over 4.2 mil isk by themselves).
Comment by DumbGit
2018-02-23 03:37:57
23 Feb 2018
Went in a Navy Scorp. Initial spawn waiting for me when I warped in. Started shooting at me immediately.
Popped the Cruiser rat and a spawn of 3 Corelum Guardian Chief Defender cruisers and 3 battleships spawned.
Could have looted the can and warped out but decided to go for the loot/salvage instead.

Warehouse spawn (after looting can) was 1 frigate, 2 cruisers (sensor dampening), 1 battlecruiser and 2 battleships.

562,000 isk Mission reward and bonus
6,201,750 isk in bounties
5,860,000 in loot/salvage
Comment by Roktaal
2018-10-05 01:45:25
05. October 2018
Mission agent was in 0.5
Initial group was 2 cruisers and 2 battleships
After killing 2 cruisers there was a spawn of 4 cruisers and 4 battleships
"First spawn" did not spawn.
Warehouse spawn (after looting can) was 1 frigate (sensor dampening), 2 cruisers (sensor dampening), 2 battlecruisers and 1 battleship.

797.000 isk in mission reward + bonus
6,067.688 isk in bounties
7.120.000 isk in loot/salvage
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki