Carrying AIMEDs, Level 1

Last edited by DaOpa:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 UTC

Mission type: Encounter
Space type: Unknown with gate
Damage dealt: kin(46%)/therm(54%)
Extras: None
Web/scramble: None
Recommended damage dealing: therm

Pick up the AIMEDs (from loot, 25m3) and return them to your agent.

Video: Corax, Rifter

Warp In

No aggro on Warp-in.

Group 1

Distance: 26-33km from Warp-in.

4x Frigates (Mercenary Rookie / Mercenary Fighter)


No loot.

Pocket 1

Aggro from Group 1 on Warp-in.
Killing group 1 gives You the loot needed to complete the mission.

Group 1

Distance: 19-20km from Warp-in.

2x Frigates (Mercenary Thief/Mercenary Fighter)

Group 2

Distance: 23-27km from Warp-in.

5x Frigates (Mercenary Rookie)

Aggro from Group 2 if You get at around 20km range to them.


No loot.

Comment by MarvinTpa
2009-10-25 10:17:10
No Asteroids to mine.
Comment by Klann2
2010-02-16 14:55:59
1 missile battery dropped 1 Civilian Shield Booster
Comment by DeMichaelCrimson
2010-02-28 02:00:14
No loot drops from structures for me, :(
Comment by OriensD
2010-05-07 03:09:58
Pocket 1
12x Repair Outpost, Repair Outpost Office

Pocket 2
8x Heavy Missile Battery, 4x Pharmaceutical Production Facilities, 2x Sister of EVE Bunker, Sister of EVE Medical Center, 4x Starbase Structure, 2x Stasis Tower
Comment by DoctorNho
2011-05-11 03:18:47
Had a little trouble on this one in my rifter. In pocket 2 the two groups were so close together I got aggro from both long groups long before I closed to my range. The mercenary theives were using flameburst light missles and I had to warp out. The second time in there was more separation and I took down the two thieves without getting aggro from group 2.
Comment by ThisIsMyName
2015-02-02 21:56:47
I had some rookies at the 19-20k range. Killing just the thieves/looting completed the mission though
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