A case of kidnapping, level 1


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:21 UTC


Faction: EoM/Mercenaries
Mission type: Hybrid/Deadspace
Damage dealt: Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Extras: The EoM Imps will release smartbomb upon taking any form of damage.
Recommended damage dealing: Kinetic and thermal

Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.

You warp directly into pocket 1.

Pocket 1:


Damage Dealt: Kin/therm
Recommended dmg: Kin

3x EoM Imps.

Aggro at warp-in


Pocket 2:


Damage Dealt: Kin/therm
Recommended dmg: Kin

Spawn 1

3x EoM Fiend

Spawn 2

2x EoM Fiend

Spawn 3

4x EoM Imp

Spawn 4

2x EoM Imp
1x EoM Fiend

Spawn 5

4x EoM Fiends.

EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!


Pocket 3:


Damage Dealt: Kin/therm
Recommended dmg: Kin
Aggro at warp in.

Spawn 1

3x EoM Fiend

Spawn 2

2x EoM Imp
1x EoM Fiend

Spawn 3

1x EoM Incubus.
Number of Imps and Friends may vary


Pocket 4:


Damage Dealt: All kinds
Recommended dmg: Therm, kin

Spawn 1

Aggro at warp-in.
6x Mercenary Rookies

Spawn 2

3x Mercenary Fighters

Spawn 3

1x Mercenary Elite Fighter


Pocket 5:


Damage Dealt: Kin/therm
Recommended dmg: Kin

1x EoM Succubus

The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.


CategoryCleanup - ship lists

CategoryMissions
CategoryLevel1
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