Revision [861]

This is an old revision of CaseofKidnapping1 made by ChepeNolon on 2008-05-31 18:52:22.

 

A case of kidnapping, level 1


Last edited by ChepeNolon:
Too much info in h3
Sat, 31 May 2008 18:52 UTC

Faction: EoM/Mercenaries
Mission type: Hybrid/Deadspace
Damage dealt: Kin/Therm for pocket 1-3 and 5. All kinds for pocket 4
Extras: The EoM Imps will release smartbomb upon taking any form of damage.
Recommended damage dealing: Kinetic and thermal

Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.

You warp directly into pocket 1.

Pocket 1:


Damage Dealt: Kin/therm
Recommended dmg: Kin

3x EoM Imps.

Aggro at warp-in

Pocket 2:


Damage Dealt: Kin/therm
Recommended dmg: Kin

First spawn has 3 EoM Fiends
Second spawn has 2 EoM Fiends
Third spawn has 4 EoM Imps
Fourth spawn has 2 EoM Imp and 1 EoM Fiend
Fifth spawn has 4 EoM Fiends.

EoM imps use Smart Bombs:
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!

Pocket 3:


Damage Dealt: Kin/therm
Recommended dmg: Kin
Aggro at warp in.

First spawn has 3 EoM Fiends
Second spawn has 2 EoM Imps and 1 EoM Fiend
Third spawn has 1 EoM Incubus.
Number of Imps and Friends may vary

Pocket 4:


Damage Dealt: All kinds
Recommended dmg: Therm, kin

Spawn 1: 6 Mercenary Rookies will aggro upon warp-in.
Spawn 2: 3 Mercenary Fighters
Spawn 3: 1 Mercenary Elite Fighter

Pocket 5:


Damage Dealt: Kin/therm
Recommended dmg: Kin

1x EoM Succubus

The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.

CategoryCleanup - ship lists
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