A Case of Kidnapping, Level 4


Last edited by JeanInkura:
details - layout - update - format
Wed, 26 Apr 2017 15:38 UTC


Faction: EoM/ Mercenaries
Mission type: Encounter
Space type: Normal space
Damage dealt: Kinetic/ Thermal
Web/ Warp Disrupt: Frigates (1st and 3rd pocket)
Extras: NA
Recommended damage dealing: Kinetic/ Thermal
Recommended ships: CNR, Golem, Dominix


Initial Gate

Auto aggro at warp-in.

Single Group (7- 10km)

3x Battleships (EoM Ogre/ Hydra)


1st Pocket


1st Group (16- 18km)

4x Battleships (EoM Hydra)

2nd Group (22- 26km)

4x Cruisers (EoM Black Priest)
2x Battleships (EoM Ogre)

3rd Group (28- 32km)

4x Frigates (EoM Saboteur) Web/ Warp Disrupt
2x Battleships (EoM Ogre)

4th Group (38- 42km)

6x Frigates (EoM Succubus)
5x Cruisers (EoM Crusader)


2nd Pocket


1st Group (27- 32km)

3x Battleships (EoM Ogre/ Hydra/ Death Lord)

2nd Group (34- 44km)

6x Cruisers (EoM Prophet)
2x Battleships (EoM Hydra) Trigger

Reinforcement Spawn (26- 28km)

3x Battleships EoM Ogres


3rd Pocket

Attacking the 1st group will aggro the entire pocket, attacking the 3rd group will aggro the 1st Group also.
Fleet members that warped in and attack will draw aggro from the 2nd group if not previously engaged.

1st Group (20- 24km)

Auto-Aggro.
4x Battleships (Mercenary Overlord)

2nd Group (20- 24km)

4x Cruisers (Mercenary Commander)
2x Battleships (Mercenary Overlord)

3rd Group (20- 24km)

6x Cruisers (Mercenary Commander)
4x Frigates (Mercenary Wingman) Web/ Warp Disrupt


4th Pocket

Auto aggro from 1st and 2nd group.

1st Group (54km)

1x Battleship (EoM Behemoth)

2nd Group (10- 24km)

4x Tower Sentry Drone II (EoM Sentry Gun)
2x Tower Sentry Drone III (EoM Sentry Gun)


Tip
All of the pockets are in normal space, therefore MWD works and Fleet Members may warp directly to any pocket.
All of the acceleration gates are locked until the pocket is clear of any hostile ships.
Spacial interference prevents the use of stasis Webifiers or "other items of its type" on the EoM Behemoth.
Don't forget to retrieve the dropped VIPs passengers.



CategoryMissions
CategoryLevel4
Comments
Comment by StonE
2008-06-01 11:20:16
The EoM Behemoth in pocket 5 can be difficult to kill for laserboats because of it's good resistances to em/therm. It stays at around 50km range, just out of range from your drones. Fitting a drone augmenter link and bringing along vespa drones will make you kill him much faster.
Comment by CaddE
2008-06-29 03:02:43
Just a thing to consider, the fourth pockets NPC's hit harder and orbit you at a closer range of 7,000 meters. And like stated above, drones aggroes all of them. What was a piece of cake the first 3 pockets turned really bad at the fourth pocket.
Comment by BlasTerd
2008-07-01 10:39:08
+1 caddE
In fact, is because the Merc Commanders hit Em and/or Explo damages , and mission runners often use only Kin/Them resistances because they see EoM at the first gates. I recommend using an EANM and/or a Damage control to get better resistances on the fourth pocket.
Comment by Sp4rt4nII70
2008-07-07 16:15:20
I recommend 2 Kinetic, 1 Thermal and 1 Invuln for shield tankers.

Everything is very easy really, the only difference is that in pocket 4, you get aggroed first, unlike everywhere else

In the fourth pocket you will get aggro from 4 merc BS, don't, under any circumstances launch your drones. Just kill the mercs that aggro you, then pick one of the 2 remaining groups and kill it, when that is dead, take the next group and move on to the boss (or w/e you wanna call the last rat)
Comment by LotsaBytes
2008-08-06 22:58:25
I used drones in Pocket 4 on Group 2 after the 4 Overlords of Group 1 were dead and no aggro from Group 3. I AB'd away from the gate as suggested above and did not use drones on Group 1. The pocket isn't hard; just kill the 4 Overlords first.
Comment by MorbertFlorbin
2008-11-08 20:40:43
To give yourself some range on the first gate group, start your warp and then stop your ship and the warp. Then you can do a warp to within and select your distance. For some reason this works after stoping your warp, trying to warp within does not work the first time, only after you stop.
Also since these are not true deadspace pockets use the gate to get you there, set a bookmark and warp away. Then warp back at your range of choice to the bookmark.
R3aliti
Comment by MithorKarez
2009-12-22 06:24:45
Has anybody received this mission in the last months, or has it been removed?
Comment by LoneGunman
2010-04-14 22:41:06
Pocket 3 has changed , no aggro on warp in now but Attacking Group 1 aggros entire pocket. Had to warp out after killing Group 1, but wingman was not engaged until he opened fire. Warped back in, no aggro. No aggro from Group 3 when attacking Group 2.
Comment by KorvinAmb
2010-07-08 06:27:34
2 MithorKarez:
yep, got that mission yesterday. This mission description is almost ok. I had auto-aggro in Pocket 2 after the first warping there.
Comment by ForteEXE
2010-10-29 17:06:49
Just got offered this mission as well. Seems to be Gallente-only, and I've only gotten it from one specific agent (as far as I can remember).
Comment by Dethbringer1
2010-11-02 11:03:07
Nov. 1, 2010. I am Gallente and I have this mission offer in my journal. I haven't accepted yet because don't think I can handle it if it's a lvl 4 mission.
Comment by SpLendid
2012-07-08 08:30:57
Jul 8, 2012 - received it @ Blood Raiders. I have been running missions for Bloods since 2009 but never received it before.

Bounty is around 15-20 mil
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