Closing the Gate, Level 1


Last edited by IcareAboutOre:
added asteroid info
Fri, 17 Jan 2014 01:21 UTC

Faction: Serpentis
Mission type: Encounter
Space type: Deadspace (mwd does not work) with gates
Damage dealt: Kinetic / Thermal
Recommended damage dealing: Thermal
Recommended ships: Best frigate class

Objective: Destroy the mysterious jump gate

Pocket 1


Direct warp in on this pocket. No aggro.

1x Frigate (Coreli Scout) 15km

Pocket 2


Aggro on warp in.

1x Frigate (Coreli Agent) 20km
1x Frigate (Coreli Scout) 30km

Pocket 3


Aggro on warp in.
Smuggler Stargate in this pocket.

Group


1x Serpentis Sentry Gun 25km
2x Frigate (Coreli Initiate) 20-25km (Trigger)

Spawn 1


1x Destroyer (Corelior Soldier)

Spawn 2


When the Stargate hits armor this spawn appears:

3x Frigates (Coreli Initiates)
2x Frigates (Coreli Scout)



Asteroids

None.

CategoryMissions
CategoryLevel1
Comments
Comment by KhanAmarrid
2009-06-10 14:54:04
* Very easy mission.
* Gates don't appear locked but I stayed and cleared each area before proceeding through.
* Ammo used - light missiles: Bloodclaw and Flameburst, Bloodclaw (KIN) did more damage but not by much. Also used Hobgoblin I drones (5).
Comment by Klann2
2009-11-03 10:41:09
Gates were synchronized when I ran mission today. Had to kill all rats, before going to next level. 50 units of metal when gate destroyed
Comment by MariousPheonix
2009-12-08 15:14:22
Completed In Trasher (Destroyer) Long Range Fit
Pocket 2 - 1 x Coreli Spy and 1 x Coreli Scout
Pocket 3 - 1 x Coreli Scout and 1 x Coreli Initiate
Spawn Destroyer 1 x Corelior Trooper after I killed the first group
Sentry gun showed up when i went back to salvage :)
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