Revision [2126]

This is an old revision of CommunicationsColdWar2ga made by DesignerFX on 2008-09-07 13:51:38.

 

Communcations Cold War, Level 2


Last edited by DesignerFX
Sun, 07 Sep 2008 13:51 UTC

Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Reccomended damage dealing: Kinetic
Completed in: Rupture


Mission briefing
The Gallente have constructed a communications relay station very near the borders of our space. This relay is a problem because the Gallente have grown increasingly belligerent and intractable lately, and this communications relay would be able to operate outside of normal channels, enhancing the espionage capabilities of any Gallente spies that make their way into Amarr space.

We want you to enter the Nakri system and destroy the communications platform. We are expecting it to be guarded, but not heavily, because they think we know nothing of this location. And since you are not an official agent of the Amarrian government, we have plausible deniability.

We're not expecting you to have to go to war, but a cruiser would probably have a better chance of making it out of there than a frigate would.

5 hrs

Mission is limited to cruisers/below.

Pocket 1

5 towers
Gallente Stasis tower - 13 KM
Tower Sentry I - 22 KM
light missile battery - 23km
Tower Sentry I - 27km
gallenete light missile battery - 28km
acceleration gate about 27km away\
2 bunkers drop random stuff

Group 1 (Aggro)

Distance: 15km
4x Frigates
1x Destroyer

Group 2

Distance: 40km
1x Frigate

Pocket 2


Distance: 70km
4x Frigates

Blitz:
Blow up the bunker, and the mission is complete.
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