Crystal Dreams Shattered, Level 3


Last edited by KirtaadTzash:
Added standing loss info
Sun, 24 Jan 2016 07:53 EST

Faction: Amarr & Mercenaries
Mission type: Encounter
Space type: Deadspace
Damage dealt: Kin
Recommended damage dealing: Kin
Recommended ships: Drake
Difficulty: Easy
Hint: Speed tank possible, take out the webbing frig first.

Pocket 1 (no aggro)


All groups aggro on proximity, but independently. Gate is locked.

Group 1 (36-38km)

3x Cruisers (Mercenary Commander)

Group 2 (40-43km)

3x Cruisers (Mercenary Corporal)

Pocket 2 (aggro on warp in)


Group 1 (36-38km)

1x Battlecruiser (Imperial Avenger)

Group 2 (20km, appears when you shoot Group 1)

1x Frigate (Mercenary Wingman)

Group 3 (34km, appears when you shoot Group 1)

6x Frigates (Mercenary Elite, Mercenary Fighter, Mercenary Wingman)
1x Cruiser (Mercenary Corporal)

Group 4 (trigger: none appears after a short time)

1x Battleship (Mercenary Overlord)

Group 5 (trigger unknown when last of group 2 is killed)

1x Battleship (Mercenary Overlord)

Group 6 (trigger when Terrorist killed)

2x Cruisers (Mercenary Lieutenant) or 3x Mercenary Elite

Standing loss:
2.4% with the Amarr Empire

Blitz:
Not possible, must kill all ships


CategoryMissions
CategoryLevel3

Comments [Hide comments]
Comment by AelanaAnais
2008-09-03 12:50:03
Not sure the triggers on the last pocket, but you do have to kill /everything/ to complete the mission. Despite being amarr, everything except the terrorist (the bc) used caldari ships.
Comment by MalusMalum
2008-09-08 20:20:53
2nd Gate restricts the kind of ship. Could not go in with a Battleship. Had to go back in a command ship.
Comment by AwesomePossum
2009-03-19 13:21:40
Rats seemed to be doing thermal and kinetic dmg, I recommend setting up for both.
Comment by HaKre
2009-09-20 17:35:38
Gate to Pocket 2 restrictions:

This acceleration gate is not configured to handle your Dominix.
It handles:
* Assault Ship
* Battlecruiser
* Combat Recon Ship
* Command Ship
* Covert Ops
* Cruiser
* Destroyer
* Electronic Attack Ship
* Exhumer
* Force Recon Ship
* Frigate
* Heavy Assault Ship
* Heavy Interdictor
* Industrial
* Interceptor
* Interdictor
* Logistics
* Mining Barge
* Rookie ship
* Shuttle
* Stealth Bomber
* Transport Ship
* Strategic Cruiser
Comment by EddieBB
2009-11-18 13:48:10
I did not think it was Easy. If counting how many times I had to jump out is the meter. Can NOt use Battleship 2nd pocket gate is locked to BS. This mission also eats drones bring plenty.
2010-02-25 20:43:53
EddieBB: I don't know, I found it fairly easy. Also, didn't lose a single drone...
Comment by SeamusDonohue
2010-08-24 21:32:06
FACTION BALANCING: This mission incurs a -2.4% standing loss with Amarr Empire for "Combat - Ship Kill" for all players involved.
Comment by ShiaoNan
2010-09-07 04:44:20
Emeny dealt both Kin and Therm damage.
after I killed Imperial Avenger first, group 4 spawn.
Comment by MaurriK
2011-08-18 11:05:30
I just completed this mission using an Ishkur with Hob 2 no problem and didn't take that long either.

Used rail 150mmii (spike loaded) AB, DCU II, ENAMII, SAR II 2xrecharger II. Kin resist on shield 87; armor 93; therm 65/80% resis.

Simply warped in and started orbiting cruisers at 40km with AB and let hobs/guns do the work. Chewed everything very fast. The only problem was webbed once and had to turn on repper then until the hobs finished him off. Otherwise a very easy quick mission.
Comment by ElemWiz
2011-11-29 21:19:40
If you're losing drones, stop letting them draw aggro. If they start getting shot at, call them back into the bay and relaunch after a few.
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