======Cut-Throat Competition, Level 3====== {{lastedit show="2"}} Faction: Mercenaries (Caldari-type ships, dropping Caldari Navy tags, but no Caldari standings penalty) Mission type: Encounter Space Type: Gated Deadspace, Single Room Damage dealt: kin/therm Extras: Jamming Web/scramble: none Recommended damage dealing: kin Recommended ships: Caracal Enemy cruisers stay at 35km range ====Warp In==== 5x Cruisers (Blackbird class) All jam, though not for long ====Room 1==== ===First Wave=== 9x Cruisers (8x Blackbird class, 1x Moa class) //Either the Moa or the last ship is the trigger for the second wave.// //The Moa has been observed to not spawn.// **Note on trigger:** When you first warp in, if there is no Moa, the trigger will be one of the two ships that are a different type from the rest. Usually it is the two that are the first to aggro. ===Subsequent Waves=== There are at least 3 subsequent waves, but they vary in composition and order. Consider the following as examples of what you might encounter. ==Example Spawn 1== 2x Elite Cruisers (Rook class) - **heavy jamming** 5x Cruisers (Caracal class) The recon ships jam, a lot. The last Caracal triggers the third wave. //Tip: kill the recon ships before triggering the third wave, or, if you use a t1 cruiser like I did, you may need to call for help.// ==Example Spawn 2== 2x HAC's (Cerberus class) 5x Battle Cruisers (Ferox class) //The last BC or the last ship triggers the next wave.// ==Example Spawn 3== 5x Battle Cruisers (Ferox class) ==Loot== Loot = ~6,600,000 isk Salvage = ~2,000,000 isk **Total** = 8,600,000 isk ==Tips== Use two Sensor Boosters with ECCM scripts to reduce chances of being jamed. (Only if needed, sometimes jammers never spawn.) Kill the Recon Ships (Jammers) before triggering the third wave. ==Blitz== Destroy ships in first wave (Blackbirds only, not the Moa) and destroy the repair outpost. If second wave is triggered, continue to focus on Blackbirds until mission complete. ---- CategoryMissions CategoryLevel3