Revision [12724]

This is an old revision of DeadlyArrival2gami made by TuRay on 2012-07-26 06:08:09.


Deadly Arrival, Level 2

Last edited by TuRay:
Add hint / standing loss
Thu, 26 Jul 2012 06:08 EDT

Faction: Gallente Federation (no standing loss on blitz)
Mission type: Encounter
Space type: Deadspace
Damage dealt: Therm, Kinetic
Recommended damage dealing: Kinetic

Single Pocket

Approach the ruins. When ships spawn mission is complete. You do not need to kill any ships, wait until your Journal blinks and you can return to your agent.

Spawn 1
4x Gallente Sentry Guns
1x Stasis Towers
1x Federation Insidiator (trigger)

Killing of the sentry guns, spawn more guns (total 6), a 2nd stasis tower and another Federation Insidator (also a trigger).

Spawn 2a
1x Republic Austi
4x Republic Faxti

Spawn 2b
5x Republic Bormin
1x Republic Tribal Faxi

Warp in, approach ruins wait for complete, warp out

Use a rookie ship for blitzing. So you don't have to worry when they "reduce your rusty scrap-bucket to space dust".

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