Delving into the Past, Level 2


Last edited by AleCium
Mon, 25 Apr 2011 21:44 UTC


(Part 1 of 3)


Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (for fight), Shuttle (for quick-in/out)

Warp In

Warp into deadspace and recover "Old Star Map" 0.1 m³.

Single Group

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".
2-3x Cruiser (Imperial Templar Methura/Agatho)

Asteroids:


Tips:


(Part 2 of 3)


Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (for fight), Shuttle (for quick-in/out)

Warp In

Warp into deadspace and recover "Old Star Map" 0.1 m³.

Single Group

Hostiles may spawn upon reaching "Cartographer's Quarters" to retrieve "Old Star Map".
2-3x Cruiser (Imperial Templar Methura/Agatho)

Asteroids:

Tips:




(Part 3 of 3)


Faction: Amarr
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: EM/Thermal
Recommended damage dealing: EM, Thermal
Recommended ships classes: Cruiser (Gate allows T1 Cruiser or less)
Recommended generic setup: Long Range

Single Pocket

Destroy all hostiles.

Single Group

No Aggro
35-40 km
5x Frigate (Imperial Bahir/Sixtus)
4x Cruiser (Imperial Templar Methura/Agatho)

Asteroids:

Tips:

CategoryLevel2
Comments
Comment by MarvinTpa
2009-10-30 10:21:55
Part 1 is beautifully laid out for mining. Almost everything is within 15k of warp-in with no gates in the way.
Comment by MarvinTpa
2009-10-30 10:25:59
I found no asteroids in part 2 though.
Comment by NaeronSuccessor
2010-03-03 05:37:17
Mission #1: 2 Imp. Templar Tamir cruisers at 20km, immediate aggro. No further enemies.
Mission #2: No hostiles on warp in. Spawning of 3 cruiser at 20km once looting. All short range (no dmg over 25km).
2x Methura
1x Agatho
Mission #3: Mission described accurate♦ly
Comment by SeamusDonohue
2010-08-20 14:09:40
Mission 3: The gate admits any cruiser, industrial, or smaller EXCEPT Strategic Cruisers, Heavy Interdictors, and Heavy Assault Ships. To be precise, the gate says it admits the following:

Assault Ship
Covert Ops
Cruiser
Destroyer
Electronic Attack Ship
Frigate
Industrial
Interceptor
Interdictor
Rookie ship
Shuttle
Stealth Bomber
Transport Ship

FACTION BALANCING:

The last mission incurs a -0.016% standing loss with the Amarr Empire for "Combat - Ship Kill".
Comment by AldaTeln
2010-09-27 16:06:19
Just ran the third missson in a caldari hookbill orbiting at 37kms at 1200M/S : No damage taken.
Comment by PjMinerva
2011-05-24 22:23:36
found no scordite....
10 pyroxeres
29 veldspar
18 plagioclase
Comment by MikkeelM
2011-11-07 17:20:17
Looted Imperial Navy Major insignias from each of the four cruisers. Not bad for a level 2 mission.
Comment by LhaastDaiz
2011-11-21 04:27:57
There are seven Imperial Navy Major insignias in this mission. Be sure to kill the cruisers in part 2.
Comment by Klann2
2011-11-23 11:24:55
Agree with SeamusDonohue -0.16% Combat Ship Kill (only killed ships in part 3, did 1 & 2 without killing)
Comment by KhanduEesi
2012-08-27 22:58:07
Confirm -0.016%, not -0.16% for Combat Ship Kill in Part 3
Comment by Klann2
2013-09-08 19:32:34
Sorry just finished again. KhanduEesi is correct - -0.016% my bad
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