Revision [9300]

This is an old revision of DreadPirateScarlet4 made by BulabaJones on 2011-09-27 22:52:17.

 

Dread Pirate Scarlet, Level 4


(Mission in progress; writing as I go - Bulaba Jones)

Faction: Angel / Blood Raider / Gurista / Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: All kinds
Recommended damage dealing:

Pocket 1


Acceleration gate is locked and 20 KM away from warp-in.

Note: Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships.

Initial Group (Auto-aggro): (55 KM)

4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis)
5 x Battleship (Angel: Malakim/Nephilim/Warlord)(Target Painter) / (Serpentis)

Last ship killed drops the key to unlock the gate. Key will not be consumed on use.

Pocket 2


Acceleration gate is not locked and 29 KM away from warp-in.

Initial Group (Auto-aggro): (45-60 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
5 x Battlecruiser (Blood Raider) / (Gurista: Executor)
4 x Battleship (Blood Raider) / (Gurista: Exterminator)(Heavy Jamming)

The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.

Pocket 3


Acceleration gate is not locked and 19 KM away from warp-in.

Initial Group 1 (Auto-aggro): (27 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal

Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.

Initial Group 2 (Auto-aggro): (31-33 KM)

3 x Frigate (Serpentis)
4 x Battleship (Gurista)
OR
5 x Cruiser (Gurista: Pithum Silencer)
6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)

Last ship or battleship killed spawns final group.

Spawn 1 (Auto-aggro): (35 KM)

4 x Battleship (Gurista)
OR
3 Battleship (Serpentis: Core Flotilla Admiral/Core Vice Admiral)(Heavy Sensor Dampening)
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