Revision [9337]

This is an old revision of DreadPirateScarlet4 made by BeauMains on 2011-10-08 06:01:13.

 

Dread Pirate Scarlet, Level 4


Last edited by BeauMains
Sat, 08 Oct 2011 06:01 UTC

Faction: Angel / Blood Raider / Gurista / Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: All kinds
Recommended damage dealing: All kinds
Recommended ship: Drake, Battleship

Pocket 1


Acceleration gate is locked and 20 KM away from warp-in.

Note: Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships.

Group (Auto-aggro): (55 KM)

4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis)
5 x Battleship (Angel: Malakim/Nephilim/Warlord)(Target Painter) / (Serpentis)

Last ship killed drops the key to unlock the gate. Key will not be consumed on use.

Pocket 2


Acceleration gate is not locked and 29 KM away from warp-in.

Group (Auto-aggro): (45-60 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
5 x Battlecruiser (Blood Raider) / (Gurista: Executor)
4 x Battleship (Blood Raider) / (Gurista: Exterminator)(Heavy Jamming)

The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.

Pocket 3


Acceleration gate is not locked and 19 KM away from warp-in.

Group 1 (Auto-aggro): (27 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal

Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.

Group 2 (Auto-aggro): (31-33 KM)

3 x Frigate (Serpentis)
4 x Battleship (Gurista)
OR
5 x Cruiser (Gurista: Pithum Silencer)
6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)

Last ship or battleship killed spawns final group.

Spawn 1 (Auto-aggro): (35 KM)

4 x Battleship (Gurista)
OR
3 Battleship (Serpentis: Core Flotilla Admiral/Core Vice Admiral)(Heavy Sensor Dampening)

Pocket 4


Group 1 (Auto-aggro): (55 KM)

2 x Elite Frigate (Gurista: Dire Pithi Imputor)(Web)
3 x Elite Cruiser (Gurista: Dire Pithum Abolisher/Dire Pithum Annihilator)(Jamming)
4 x Battlecruiser (Gurista: Enforcer/Executor)

Group 2 (Auto-aggro): (70-80 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
1 x Angel Heavy Missile Battery
1 x Blood Heavy Missile Battery
1 x Guristas Cruise Missile Batteries [sic] Heavy Kinetic
1 x Serpentis Cruise Missile Battery Heavy Thermal

Group 3 (Auto-aggro): (100 KM)

4 x Battlecruiser (Serpentis: Corelatis Squad Leader/Corelatis Wing Leader)
4 x Battleship (Serpentis: Core Baron/Core Commodore)

Despite Anire Scarlet's 5 million ISK bounty and being mission completion trigger, she is no better tanked than any battlecruiser and is very easy to kill. Nothing in the wreck, either. Last ship killed spawns next group.

Spawn 1

4 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)

Last ship killed spawns next group.

Spawn 2

5 x Battleship (Serpentis: Core Grand Admiral/Core High Admiral)

Scarlet's Station is extremely well-tanked (~500,000 HP) and drops nothing.

Final notes: It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to omni tank and bring along omni damage if you can; you will be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.
Caution: During this mission I had a corpmate salvaging. in pocket 4 i had spawned the last 5 BS and had their agro so my mate warped in to salvage. This caused another large spawn ( I did not get a good look at the ships) with at least 2 warp disruptors in it. The result for me was a lost ship.

Mining

I didn't check.

Bounty

Mission Reward + Bonus ~ 3.4 Mil
Bounty ~ 29 Mil


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