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This is an old revision of DreadPirateScarlet4 made by AsCendancy on 2011-11-04 01:11:03.

 

Dread Pirate Scarlet, Level 4


Last edited by AsCendancy:
changed video link
Fri, 04 Nov 2011 01:11 UTC

Faction: Angel / Blood Raider / Gurista / Serpentis
Mission type: Encounter
Space type: Deadspace
Damage Dealt: All kinds
Recommended damage dealing: Any but thermal
Recommended ship: Drake, Battleship, Rattlesnake (Due to ease of omni tank, possible ECM, and minimal drone aggro)
Video: Blitz / Full Clear done in Machariel

Pocket 1


Acceleration gate is locked and 20 KM away from warp-in.

Note: Warping out may cause a new Angel or Serpentis spawn with the same number of cruisers/battleships.

Group (Auto-aggro): (55 KM)

4 x Cruiser (Angel: Liquidator/Marauder) / (Serpentis)
5 x Battleship (Angel: Malakim/Nephilim/Warlord)(Target Painter) / (Serpentis)

Last battleship killed drops the key to unlock the gate. Key will not be consumed on use. The key is labeled "Gate Key".

Pocket 2


Acceleration gate is not locked and 29 KM away from warp-in.

Group (Auto-aggro): (45-60 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
5 x Battlecruiser (Blood Raider) / (Gurista: Executor)
4 x Battleship (Blood Raider) / (Gurista: Exterminator)(Heavy Jamming)

The Gurista battleships will do a heavy amount of jamming. Anire Scarlet is flying an Absolution and does heavy EM/Thermal damage. She will run into the next pocket if attacked or ignored for 10 minutes.


Pocket 3


Acceleration gate is not locked and 19 KM away from warp-in.

Group 1 (Auto-aggro): (27 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal

Again, Anire Scarlet does high EM/Thermal damage and runs away to the next pocket.

Group 2 (Auto-aggro): (31-33 KM)

3 x Frigate (Serpentis)
4 x Battleship (Gurista)
OR
5 x Cruiser (Gurista: Pithum Silencer)
6 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)

Last ship or battleship killed spawns final group. Note: Spawn group may aggro drones, pull your drones in before triggering it.

Spawn 1 (Auto-aggro): (35 KM)

4 x Battleship (Gurista)
OR
3 Battleship (Serpentis: Core Flotilla Admiral/Core Vice Admiral)(Heavy Sensor Dampening)

Pocket 4


Group 1 (Auto-aggro): (55 KM)

2 x Elite Frigate (Gurista: Dire Pithi Imputor)(Web)
3 x Elite Cruiser (Gurista: Dire Pithum Abolisher/Dire Pithum Annihilator)(Jamming)
4 x Battlecruiser (Gurista: Enforcer/Executor)

Group 2 (Auto-aggro): (70-80 KM)

1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal
1 x Angel Heavy Missile Battery
1 x Blood Heavy Missile Battery
1 x Guristas Cruise Missile Batteries [sic] Heavy Kinetic
1 x Serpentis Cruise Missile Battery Heavy Thermal

Group 3 (Auto-aggro): (100 KM)

4 x Battlecruiser (Serpentis: Corelatis Squad Leader/Corelatis Wing Leader)
4 x Battleship (Serpentis: Core Baron/Core Commodore)

Despite Anire Scarlet's 5 million ISK bounty and being mission completion trigger, she is no better tanked than any battlecruiser and is very easy to kill. 0-2 T1 modules in her wreck, nothing special. Last ship killed spawns next group.

Again, spawns may target drones. Keep close watch on them; they trend to go after the sentry turrets if left on auto.

Spawn 1

4 x Battleship (Serpentis: Core Port Admiral/Core Rear Admiral)

Last ship killed spawns next group.

Spawn 2

5 x Battleship (Serpentis: Core Grand Admiral/Core High Admiral)

Scarlet's Station is extremely well-tanked (~500,000 HP) and drops nothing.

Final notes: It appears there is either two or more specific versions of the race combinations for this mission. One person reports a primary mixture of Blood Raider/Gurista while I mostly encountered Serpentis/Gurista (never saw a Blood Raider). While I tried to add his non-detailed findings to this page, most of this applies to the version I received. While this mission can be done solo in a Drake (this is what I used) or a Scorpion Navy Issue (used by Roper), be prepared to omni tank and bring along omni damage if you can; you will be fighting a mixture of Angel, Blood Raider, Gurista, and Serpentis.


Blitz

It is possible to one-shot/alpha Anire in room 3 (I also did that in room 2 but nothing special happened) and the mission will complete (also a container with a +3 implant dropped for me).

Mining

Unknown

Bounty

Mission Reward + Bonus ~ 3.4 Mil
Bounty ~ 29 Mil

Note: This mission provides a fantastic farming opportunity due to the respawns. A marauder can clear a room, warp out, come back, and repeat, and vastly increase the bounties, salvage, and number of Gate Keys on this mission.

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