Enemies Abound, Level 4

Last edited by SagiKov:
Replaces old-style internal links with new pipe-split links.
Mon, 16 Oct 2017 08:49 EDT

Part 4 of 5

Faction: Gallente Federation.
Mission type: Encounter.
Space type: Deadspace.
Damage dealt: Kin/Therm (Some EM by Gallente Navy Officer.)
Web: Gallente Navy Delta II Support Frigates, Roden Shipyard Interceptors.
Recommended damage dealing: Therm/Kin.
Recommended Ship Classes: Battleship, Command SHip, HAC, Strategic Cruiser.

Video: Navy RavenCNR

Pocket 1

Approx 5km to warp gate

Single Group (Auto-Aggro 30km)

2x Battleships(Navy Orion.)
5x Interceptors (Gallente Navy Delta II Support Frigate.) (Web)
3x Frigate (Gallente Navy Officer.)

There is 4X25k scordite and 21X50k veldspar asteroids in the area. (A bit spread out.)

Pocket 2

Drones don't aggro and are not attacked by non attacked groups.

Approx 40km to warp gate. Approaching the gate will cause full aggro.

Group 1 (Auto-Aggro 10km)

2x Battleships (Gallente Navy Megathron.)

Group 2 (35km)

2x Battleships (Gallente Navy Megathron.)
1x Battleships (Gallente Navy Dominix.)

Group 3 (35km)

2x Battleships (Gallente Navy Dominix.)
1x Battleships (Gallente Navy Megathron.)

Some Bunkers may drop loot.

Pocket 3

Drones are attacked by non attacked groups.
Mission is marked as complete after the destruction of the Roden Shipyard Factory Station. (Note: The station has very high HP, at least 250k)

Group 1 (Auto-Aggro 5-15km)

1x Battleships (Roden Shipyard Orion.)
2x Interceptor (Roden Shipyard Interceptor.) (Web)

Group 2 (45-60km)

4x Frigates (Roden Shipyard Officer.) (Heavy EM missiles)
3x Sentry guns (Gallente Sentry Guns III) (50-70K Bounty.)

Group 3

3x Battleships (Roden Shipyard Megathron.)
5x Interceptor (Roden Shipyard Interceptor.) (Web)

Mineable Asteroid info
32 Veldspar asteroids yielding 279,049 units of Veldspar.


Killing The Factory Station incurs a -2.4% standing hit as well as you will take a -2.4% standing hit for killing the bunkers and the "Officer" frigates in the first room pocket.

Tags to be looted:

Federation Navy Command Sergeant Major I x 7
Federation Navy Fleet Colonel I x 3
Federation Navy Fleet Colonel II x 17
Federation Navy Fleet Sergeant II x 10
Federation Navy Fleet Sergeant III x 2

Loot + Salvage

Comments [Hide comments]
Comment by ElecIcele
2008-05-28 18:34:33
Please note: The design of this deadspace, as in the individual stages are precisely the same as Enemies Abound 3/5, but with an extra stage tacked on at the end. The rats differ in each stage as well, so don't just rush in and assume everything will work the same

In the final Pocket
Take out the Orion first, leave the sentries alone as attacking them may draw aggro from everything else. Take out the Interceptors next since they web. From the beginning I was moving away from the structure to give me some room. After the Interceptors take out the 4 officers which do very little damage anyway, but they do shoot lots of defenders.

After this you are left with the Megathrons and remaining Interceptors (which will web, but I never came close to having to warp out).

The bottom line is that the Megathrons and last 5 Interceptors did not aggro until I attacked them. Attacking the sentries earlier may aggro them as well as attacking anything other than the Orion at the beginning.

Structure dropped 1,000 Planetary Vehicles (plus several other goodies) for me and most of the bunkers in Area 2 dropped loot (not just ammo).

The station itself will soak up around 150K HP of damage. (228 torps, 676.8 damage each, ish).
Comment by OwenJr
2008-08-18 10:59:54
ElecIcele's version was pretty much right on. But I was rather surprised to see my shield go down so fast in the last pocket when I was only fighting the Patrol Officers and the Interceptors. I then noticed that the Patrol Officers were firing EM heavy missiles at me and I had 0% EM Shield Resist at the time; following the prior guide's version. I think I also saw a hint of an Explosive type of missile damage used by the very last group of mobs in the mission. But I'm not 100% sure so I didn't include it. Good Luck!
Comment by RyanLongbow
2008-10-28 19:43:28
Thermal damage works extremely well in this mission.
Comment by KahnEve
2008-11-03 15:09:19
Prepared for a long take down of the shipyard.
Comment by AleniaCalentas
2008-12-13 14:46:13
The first pocket has 2x 90k omber, 4x 25k scordite and 21x 50k veldspar
Comment by LynXeR
2009-01-11 14:31:00
Pocket 3:
32 Veldspar roids - 279049 Units
Comment by Peon155
2009-01-18 06:08:41
Roids in Pocket 3 are quite a way from the warp in point so bear this in mind when hauling... easiest way is to jet can the lot and haul after you've completed the mission with the agent. Just keep an eye on local for un-friendlies and mission-scanners/can-flippers if you are in a busy area.

I did this quite easily in a Deimos blaster boat as all the enemies are very close to you, and the frigs, especially, go down very easily so you have little problems being webbed to start with. And the Deimos has an unbreakable tank in this sort of environment because of its very high resists. I didn't see any EM damage being thrown at me, but plenty of Widowmakers... so remember to bring your thermals ;)
Comment by MrLurkio
2009-02-22 20:28:24
very easy in a vulture, thermal dmg did the job
Comment by SuPai
2009-03-02 22:14:15
changed order of "damage dealt" to match the real damage dealt, since you don't necessarily need to fit extra EM hardeners when piloting a bs and/or armor tank
Comment by DocEndstufe
2009-03-11 10:20:20
Thermal Damage works much better than Kinetic even with Caldari boni.
Comment by AleniaCalentas
2009-05-22 13:36:41
I disagree with taking out the interceptors after the Orion if you have a ship that can tank them. They take a lot of damage to kill. I kill off the patrol officers and then aggro the rest of the pocket killing off the Megathrons. Meanwhile, since the pocket is fully aggro'd my drones start working on the interceptors. When its only the interceptors and station left, the drones continue taking down the interceptors while I work on the station. Much quicker and more efficient use of ammo.
Comment by ArbiterReformed
2009-10-03 20:45:52
meh all easily done in an ishtar taking full room agro in each room and swapping too my salvaging alt
Comment by ArbiterReformed
2009-10-03 20:51:28
i will say this tho the roden orions have a decent tank for mission rats, a noobie freind of mine said his 2 bcuII t1 hml drake had trouble breaking them, i diddnt notice it in my ishtar tbh
Comment by StrykeZor
2009-12-07 12:40:08
didnt need to eliminate any ships in pocket 3 for mission to complete after blowing up station, although i advise taking down the webbers if you speed tank
Comment by RuFen
2010-04-20 22:17:11
Actually, in the last pocket, if you get 2 ship in there, one group will attack the first, and the second group will get the aggro of the second.

if your second ship is a drone you deploy, they will attack it (or them..)
Comment by InfiniteZer0
2010-10-05 17:05:57
Proximity Agro in Pocket 2.

Destroyed Group 1 with Sentrys, then agro'd group 2 and sent out Ogre's and went to AB to tractor beam range for the wrecks. When I got to around 20km away from Group 3 then they agro'd me.

Luckily my tank held pretty easily on my Dominix with Dual True Sansha Large Reppers and 1 Therm (T1) and 2 Kinetic Hards (T1).
I did have 1 T1 Aux Nano Pump and 2 T1 CCC's on.
Comment by JubisMoonjuice
2011-03-31 07:53:04
Using the damage log, Notepad, and Excel, I calculated that I did 203,981.2 damage to the Roden Shipyard Factory Station. I'm not 100% sure but I'm pretty sure the station has shield repairing capabilities.
Comment by ForteEXE
2011-04-03 16:42:26
You know there's a handy combat log analyzer, right? http://www.eve-log.com/cgi-bin/log2.cgi
Comment by Rasael85
2012-07-26 08:51:40
Please add this edit to the top of the page:

Recommended drones (Therm/Kin.): Ogre, Garde / Wasp, Warden
Comment by DesmontMcCallock
2012-07-30 06:06:01
Your recommendation falls into the 'Recommended damage dealing' category which is already displayed. What drones each pilot will use it's up to him/her.
Comment by BasBoshoven
2013-02-15 11:07:35
Mission Ship: Scorpion Navy Issue
Omni Tank: 940 (cap stabble, lazy fittings.)
Cruise Missles: 383dps - 130km range.
Drones: 5*Hobgoblin II - 78Dps

(low damage lazy farm ship, aggro full rooms.)

Salvage Ship: Noctis
High slots: 4*Small Tractor Beam I
High slots: 4*Salvager I
Mid slots: Experimental 10MN Afterburner I
Mid slots: Experimental 10MN Microwarpdrive I
Low Slots: 3* Expanded Cargohold II
Rigs: 3* Medium Salvage Tackle I
Cargohold: 3.000m3 +-

Tractor Beam Range: 80km
Mission: Enemies Abound (4 of 5)
Mission Time: 40 Minits
Mission LP/Bounty/Reward: 4089LP - 2.6M

Salvage Time: 15 Minits
Salvage Value: 36.5M
Comment by GibbeousM00n
2013-11-25 13:41:15
Again, another mission where it's best to sit still on arrival and fight those which have started to attack oneself. I did this easily enough in a Drake with Inferno (thermal) heavy missiles.

The Orion went first, then the little interceptors, then the Officers, then the two sentry guns and then the larger ships. At no time were my shields in danger of being removed. The Hobgoblin II drones were on passive and I did manage to lose one of them.

For the main structure; it took refills of missiles and five drones (I went back for a new one to replace the lost one). All in all a rather easy mission provining that one stood still and didn't initiate too much aggro. Then out with the tractor (range only 20 kms alas) and just hoovered up the loot.
Comment by NalelmirAmarr
2014-07-20 13:21:21
I'm kinda surprised on how easy this mission is. Except on last room no drone aggro....
Loot and salvage around 40-50 mill
Comment by JimeSunji
2016-11-11 15:32:12
Easy in a sniper Raven.
Comment by SteppinRazor
2017-03-20 11:50:19
Salvage + Loot : 31M ISK
Comment by DarkMaserri
2017-03-26 16:25:11
Since market/prices change every second: Loot + Salvage confirming for me yesterday was 41 mil
Comment by SteppinRazor
2017-04-05 00:04:52
Mission+Time Reward : 3.3M ISK, Bounty : 0 ISK, Salvage+Loot : 33M ISK, LP : 8247
30min. including travel+salvage (with alt)

Fed. Navy Garde 4TW ;)
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