Revision [9061]

This is an old revision of Gatetonowhere4 made by IrodEllen on 2011-07-22 07:04:16.

 

Gate to Nowhere, Level 4 Amarr Storyline

Faction: Minmatar
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/Kin/EM
Recommended damage dealing: Exp
Recommended ship: Tengu (long range for the second spawn in Pocket 1), Machariel w/ burner
Duration: 20-25 minutes

Respawns may aggro drones.

Pocket 1
On warpin:
3 x Battleships (2* Republic sigur, 1*Republic jotun)
3 x Destroyers (2*Republic faxi, 1*Republic austri)

last Battleship killed triggers Respawn (100 km away):

4 x Battleships (3* Republic sigur, 1* Republic Ymir)
3 x Destroyers (1*Republic Bormin, 2*Republic austri)

Pocket 2(the gate is 40km away)

4 x Battleships (3* Republic jarl, 1* Republic jotun)
3 x Cruiser (1*Republic japur , 2*Republic manadis)

First ship killed triggers Respawn (~60km):

3 x Battleships (2* Republic sigur, 1* Republic jotun)
4 x Cruiser (1*Republic rodul, 3*Republic ormur)

First ship killed triggers last Spawn:

5 x Battleships (6* Republic jotun)
3 x Battlecruiser (1*Republic Norn)

Tip:

* Lots of Minmatar Battleships, outrun their turret tracking with a speed tank, only on last spawn shield went down under 99%)
* Respawns aggro drones.
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