======Gate to Nowhere, Level 4 Amarr Storyline====== {{lastedit show="2"}} Faction: Minmatar Mission type: Encounter Space type: Deadspace Damage dealt: Explosive/Kin/EM Recommended damage dealing: Exp/Kin Recommended ship: Tengu (long range for the second spawn in Pocket 1), Vargur/Machariel w/ Afterburner (, even a tachyon-fitted Paladin works) ====Pocket 1==== Initial Group 3 x Battleships (2* Republic Sigur, 1*Republic Jotun) 3 x Destroyers (2*Republic Faxi, 1*Republic Austri) Last Battleship killed of Initial Group triggers another group (100 km away from the gate to Pocket 2): 4 x Battleships (3* Republic Tribal Sigur, 1* Republic Tribal Ymir) 3 x Destroyers (1*Republic Tribal Bormin, 2*Republic Austri) Use the acceleration gate (40 km away from warp in point) to reach ====Pocket 2==== Initial Group (at less than 10 km distance) 4 x Battleships (3* Republic Tribal Jarl, 1* Republic Tribal Jotun) 3 x Cruisers (Republic Tribal Japur / Republic Tribal Manadis) Last Republic Tribal Jotun triggers: 3 x Battleships (Republic Tribal Sigur/Republic Tribal Jotun) 4 x Cruiser (Republic Tribal Rodul/Republic Tribal Ormur/Republic Tribal Manadis) Last Republic Tribal Ormur __cruiser __triggers the last spawn: 5 x Battleships (5* Republic Tribal Jotun) 3 x Battlecruiser (Republic Tribal Norn/Republic Tribal Nutia) //or// 4 x Battleships (3* Republic Tribal Jotun, 1* Republic Tribal Sigur) 2 x Battlecrusier (2* Republic Tribal Norn) Killing the last ship completes the mission and removes the gate from the first pocket - no need to warp back as per message, there was nothing there. __Standing loss:__ 0.02 % per standing tick (10 minutes) __Tags to be looted:__ 4 x Republic Fleet Captain I 26 x Republic Fleet Commander II 9 x Republic Fleet High Captain I 6 x Republic Fleet Private I ==Tip:== Lots of Minmatar Battleships, many of them with close-range weapons that you can outrun with an afterburner. '' Respawn aggro drones (not confirmed) - didn't get any drone aggro.'' ---- CategoryMissions CategoryLevel4