======Why I choose the Golem over the CNR====== There have been long discussions about the damage dealt by a CNR vs a Golem. The rof bonus and the probability of Defenders, distance etc etc etc. But I feel damage isn't everything when you do missions for the entire day. So I did take a chance on the Golem, and I'm not dissapointed. - 3x free high slots can be used for tractors and salvager - 40km range on the tractors - 1225m³ cargohold - Max locked target is 10, and the range is 90km before skills and 112,5 with Long range targetting level 5. - Ship bonus plus the extra mid slot adds to the shield tanking - It's a lot cheaper buying 4x launchers than 7x. Especially for officer mods. - 4x launchers doing the same damage as 8x makes it much more attactive for using faction missiles. - Golem is a lot easier to fit. You can choose mods that are good, not just because they have lower cpu/power reqs. So with this ship, I can aggro groups that are 100km+ away without moving. I can loot and salvage while I fight. Especially useful when you're in a different system than your salvaging ship.