Revision [1321]

This is an old revision of GoneBerserk4 made by GaramisTakians on 2008-06-21 16:45:08.

 

Gone Berserk, Level 4

Last edited by GaramisTakians
Sat, 21 Jun 2008 16:45 UTC

Faction: EoM
Mission type: Encounter
Space type: Normal
Damage dealt: Kin, Therm
Web/Scramble: None
Extras: NA
Recommended damage dealing: Kin
Recommended ships: Raven, CNR, Ishtar, Drake, Rokh, Dominix, Absolution

Note: No drone aggro. You can deploy drones normally.

Single Pocket


The pocket contains 3 separate spawn trees which will re-spawn ships in separate waves once you have killed the trigger ships.
In a fleet, the target of the re-spawns might be random.

There is a chance that you will warp-in out of position from the normal beacon.
If this happens, just re-orient the view and center it on the "Dysfunctional Solar Harvester" to get your bearing.

To manage aggro, it is recommended that you eliminate all the initial battleships.
Then start work on a single tree until you have eliminated the final battleship for that tree. Repeat again for the next tree.

Left, Center and Right Groups

Left, Center and Right Spawn Tree


(Initial Wave):

1x Cruiser (EoM Crusader) Trigger
1x Battleship (EoM Hydra)

(Second Wave):

2x Cruisers (EoM Death Knight) Trigger (when both are killed)

(Third Wave):

1x Battleship (EoM Hydra) Trigger
2x Frigates (EoM Saboteur) - extra spawn, only from the Left Spawn Group

(Fourth Wave):

1x Battleship (EoM Ogre) Trigger
1x Battleship (EoM Hydra)

(Final Wave):

1x Battleship (EoM Death Lord)

Tip:


Blitz

Very simple.
1. Kill or ignore the 3 initial EoM Hydra battleships.
2. Spare the 2 EoM Crusader cruisers from the Left and Center Spawn Trees.
3. Eliminate ALL ships from the Right Spawn Tree.
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