Greater Good, Level 1


Last edited by DesmontMcCallock
Sat, 14 Jul 2012 06:31 EDT

Part 1 of 5: Misplacing Supplies


Faction: N/A
Mission Type: Courier

Pick up and deliver 25 units of frozen food for your agent.


Part 2 of 5: Distasteful Matters


Faction: Minmatar
Mission Type: Encounter
Space Type: Normal
Damage dealt: Exp, Kin
Recommended damage dealing: Ken, Thermal
Recommended ship type: Cruiser

6x Frigates (convoy guards)
3x medium industrial (minmatar relief convoy)

Asteroid belt with Pyroxeres and Veldspar

Part 3 of 5: Poisoning the Well


Faction: N/A
Mission Type: Courier

Deliver 1 unit of food borne toxin.


Part 4 of 5: Drastic Measures


Faction: Amarr
Mission Type: Encounter
Space Type: Normal
Damage dealt: EM, Thermal
Recommended damage dealing: Therm, Kin
Recommended ship type: Cruiser

2x Frigates (amarrian escort)
1x Fighter (concord committee vessel)
There is NO faction hit for killing the concord ship.


Part 5 of 5: Strong Stomach


Faction: Amarr
Mission Type: Encounter
Space Type: Deadspace with gates
Damage dealt: EM, Thermal
Recommended damage dealing: Therm, Kin
Recommended ship type: Cruiser

Pocket 1

(agro on warp in 35km)

2x Frigate (Imperial Forian, Matendi)
2x Cruiser (Imperial Muzakir, Templar Muzakir)

Pocket 2


10x Frigates (Imperial Disciple, Haran, Matendi)
All agro on warp in from about 40km

7 units of freed slaves drop from the asteroid colony.


CategoryMissions
CategoryLevel1
Comments [Hide comments]
Comment by ForteEXE
2009-09-23 02:15:15
I originally reported this mission. As the guide says, there's no standing hit for blowing up the Amarr ships, nor the CONCORD one. The CONCORD ship drops a Private tag, I don't suggest leaving system with it, and would recommend just leaving it and salvaging the rest.

The ship is, compared to the default CONCORD spawns on gates/GCC response, incredibly easy. No more difficult than the Amarr frigates.

I might be mistaken, but this may be the only highsec mission where you can fight CONCORD.
Comment by ForteEXE
2009-09-23 02:15:46
Oh, and furthermore, there's no ship restriction on it. I remember doing this at low SP in a Megathron.
Comment by CircuitSorcerer
2010-01-01 00:10:26
With the Dominion release there are definitely ship restrictions. I tried in a ishkur, and it would not let me in. It said I needed a frig ???, dessy, etc.
Comment by OlwenMcOnna
2010-01-01 18:18:53
The information regarding Amarr standing loss is definately wrong or outdated.

In part 2/5 I lost -0,01%.

Part 4/5 can be blitzed by destroying the Concord Frigate.

Part 5/5 has ship restriction to Cruiser, Frigate, Destroyer and Rookie-Ship.
All Ships in 1st Pocked have to be killed to open gate, one of the 2 Cruisers was an Imperial Tamir that actually NOSĀ“ed below 10km (never seen this in a lvl1 before).
2nd Pocket can be blitzed to avoid further standing loss.

Total Amarr standing loss in my case from 1.81 to 1.01 :\, so be warned
No Minmatar standing loss in pt. 2/5, no Concord loss either.
Comment by SeamusDonohue
2010-08-17 19:29:40
Declining steps 2 and/or 4 of this chain will replace the respective steps with a courier mission and keep going. Missionrunners who don't want Amarr standing losses may best be advised just to decline the first step to begin with, but I have not tested this personally.
Comment by AtomicaKane
2011-02-28 13:35:39
Not worth the time doing it, big hits on Amarr standings 2x -2.4% hits started with 7.15 standing ended: 6.34, considering the fact you get no standing increase from the faction your doing this for.
For a level 1 mission this will take about 30 level 4's to correct, CCP realy made a bad mission this time :)
First time done this mission, it was a complete waste of time, the mission description is basicly as it is, except no NOS from Cruisers in Part 5, maybe i killed him too quick.
Comment by ForteEXE
2011-02-28 17:59:37
It's outdated. You didn't get it back in 2008 when the mission was first reported.

May want to petition CCP and see if they'll fix it considering, unless it's been changed, the mission text clearly says you don't get standing loss.
Comment by AtomicaKane
2011-02-28 21:52:34
Thanks for this, will petition ASAP.
Comment by AtomicaKane
2011-03-06 21:55:14
Reply from GM's:
Hello,

We're sorry but there is no known issue with this mission giving incorrect standing losses. Please note that the higher you are in standing with a faction the more standing you can loose at each standing loss.

Don't accept this mission the rewards are Puny, and not worth it for the standing loss you get.
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