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======Halt The Invasion, Level 4======

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Faction: Gallente Federation
Mission type: Encounter
Space type: Deadspace with gate
Damage dealt: Kinetic/Thermal
Extras: Sensor Damping
Web/scramble: None
Recommended damage dealing: Therm, Kinetic
Recommended ships: Manticore (sniper fit with sensor boosters to counter sensor damping, [[ | example fitting]])

====Single Pocket====
Aggro from all ships on warp in.

==Groups 1 (30-40km)==
4 x Frigate (Federation Praktor Belos / Harpago)
4 x Cruiser (Federation Praktor Legionarius / Centurion)

==Group 2 (70-80km)==
4 x Battleship (Federation Helepolis / Covinus / Praktor Navis Praetoria / Praktor Bearcus)
2 x Battlecruiser (Federation Calo)

==Reinforcements Wave ==
This will arrive when the stargate is down to structure. Aggro on arrival.

6 x Cruisers (Federation Praktor Legionarius/Centurion
6 x Elite Cruiser (Elite Federation Carlo / Barcus / Navis / Quadrieris)
1 x Battlecruiser (Federation Praktor Bearcus)
1 x Battleship (Federation Praktor Diona) //Neuting//

Destroy "Occupied Stargate" (Large Collidable Structure). It has about 145k-150k HP and no noticeable regen.

- WARNING - This mission is a more difficult than e.g. "Dead Man Tell No Tales" for Manticore pilots and should be avoided by the less experienced pilots. Since the Kronos update it is not possible anymore to warp in cloaked which makes is much harder to get into position without getting attacked by the NPCS.
- It is important that you switch targets and kill the battleship **Federation Praktor Diona** when it arrives. It is very fast and can get close to you quickly to neut and kill you if you do not kill it first. Engage the battleship the same way as the stargate (kiting and speed tanking) and warp out if gets too close or you get hit too often.

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