Hidden Enemy Base, Level 5

Last edited by DesmontMcCallock
Sat, 14 Jul 2012 07:14 UTC

Faction: Amarr
Mission type: Encounter
Space type: Deadspace, multiple pockets with gates
Web/scramble: All Frigates 25-35% chance each
Extras: Energy Neutralizer Sentry IIIs, Tracking Disrupters, Nos.
Damage dealt: EM: 55% / Therm: 45%
Recommended damage dealing: EM/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters in two hours

Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear

Entry Point - Pocket 1

Empty pocket with 3 gates that lead to the combat pockets:

Top Gate – Gate to Remote Cloaking Array Pocket 2
Bottom Gate – Gate to Remote Cloaking Array Pocket 3
Middle Gate – Gate to Pocket 4


Pocket 2

via Top Gate (Heavy Web, Scramble, Tracking Disrupter & Nos.)

9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, Web/Scramble/
……Replacement Spawn… two more (Divine Imperial Napats*) as original Napats are destroyed.
2 x Frigates (Divine Imperial Imran) orbits at 4k,
25-35% Web/Scramble
2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k,
75% Nos, *35% Tracking Disrupter
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k
4 x Amarr Heavy Missile Batteries
4 x Tower Sentry Amarr IIIs
2 x Amarr Energy Neutralizer Sentry IIs
2 x Amarr Energy Neutralizer Sentry IIIs

Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
  • When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
  • For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship

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