======Hidden Enemy Base, Level 5====== {{lastedit show="2"}} Faction: Amarr Mission type: Encounter Space type: Deadspace, multiple pockets with gates Web/scramble: All Frigates 25-35% chance each Extras: Energy Neutralizer Sentry IIIs, Tracking Disrupters, Nos. Damage dealt: EM: 55% / Therm: 45% Recommended damage dealing: EM/Therm Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters in two hours //Two Remote Cloaking Array’s must be destroyed before a hidden gate that leads to the Enemy Base will appear// ====Entry Point - Pocket 1==== Empty pocket with 3 gates that lead to the combat pockets: Top Gate – Gate to Remote Cloaking Array Pocket 2 Bottom Gate – Gate to Remote Cloaking Array Pocket 3 Middle Gate – Gate to Pocket 4 {{image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"}} ===Pocket 2=== via Top Gate (Heavy Web, Scramble, Tracking Disrupter & Nos.) 9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, **Web/Scramble/*30% Tracking Disrupter** 5 x Cruisers (Divine Imperial Ambrose/Basil/Wrath*) orbits at 7k, **75% Nos, *35% Tracking Disrupter** 8 x Amarr Stasis Tower Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket ===Pocket 3=== via Bottom Gate 9 x Frigates (Divine Imperial Imran/Felix/Nabih/Sixtus) orbits at 4k, **25-35% Web/Scramble** 2 x Battleships (Imperial Templar Torah/Ultara) orbits at 44-49k 5 x Amarr Energy Neutralizer Sentry IIs 4 x Amarr Energy Neutralizer Sentry Is Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket ===Pocket 4=== via Middle Gate 6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k 6 x Battleships (Imperial Templar Martyr) orbits at 49k 1 x Amarr Energy Neutralizer Sentry III A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays ===Pocket 5=== (Takes 30 seconds for all 10 cruisers to spawn) 10 x Cruisers (Divine Imperial Champion/Justicar) orbits at 10-22k 5 x Amarr Heavy Missile Batteries A gate will take you to the final pocket 6 ===Pocket 6 - Enemy Base=== (It takes 60 seconds for all ships to spawn upon entry) 2 x Frigates (Divine Imperial Napat*) orbits at 10k, **Web/Scramble/*30% Tracking Disrupter** //**(Trigger)**// ……Replacement Spawn… two more (Divine Imperial Napats*) as original Napats are destroyed. 2 x Frigates (Divine Imperial Imran) orbits at 4k, **25-35% Web/Scramble** 2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k, **75% Nos, *35% Tracking Disrupter** 5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k 10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k 4 x Amarr Heavy Missile Batteries 4 x Tower Sentry Amarr IIIs 2 x Amarr Energy Neutralizer Sentry IIs 2 x Amarr Energy Neutralizer Sentry IIIs Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed. ==Tips:== - Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries - When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates). - For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship ---- CategoryMissions CategoryLevel5