======Illegal Activity (3 Parts), Level 2====== {{lastedit show="2"}} Faction: Gallente Mission type: Encounter Space type: Normal Space Damage dealt: Thermal/EM Extras: Web - Delta II Support Frigates (Part 1 of 3) Recommended damage dealing: EM/Explosion Recommended ship classes: Cruiser Recommended generic setup: Short Range DPS =====Part 1 of 3===== ====Warp In==== ===Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds)=== 2x Frigates (Federation Navy Soldier) 2x Frigates (Federation Navy Delta II Support Frigate) - Support frigates Web - Orbit at 2km-500m ===Group 2 (45km) (Spawns at same time as Group 1)=== 4x Frigate (Gallente Miner) - No weapons - Drop unique item [[http://www.eve-wiki.net/index.php?title=Gallente_Mining_Laser | Gallente Mining Laser]] ===Group 3 (55km) (Spawns a few minutes after Group 1/2)=== 3x Frigates (Gallente Navy Atron) 1x Frigate (Gallente Navy Officer) ==Blitz== On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough. Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out ==Mineable Asteroids== 41x Veldspar ==Structures== Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure ==Hint== - Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them =====Part 2 of 3===== ====Warp In==== ===Single Group (55km) (Transmission then Auto Aggro)=== 6 x Frigate (Federation Navy Soldier) 6 x Frigate (Federation Navy Atron) ==Blitz== None, kill all enemies to complete ==Mineable Asteroids== None ==Structures== None ==Hint== - Stay more than 10km away from the ships and they never even fire. =====Part 3 of 3===== Space type: Deadspace Recommended ship classes: Cruiser (Normal Ship Restrictions) Recommended generic setup: Mixed Range DPS ====Warp In==== ===Group 1 (30km) (Transmission then Auto Aggro)=== 1 x Cruiser (R.S. Officer) - Tries to stay at 30km, but slow. AB will help if fitted for short range. - Must loot R.S. Officer's Passcard to access the Acceleration Gate ====Pocket 1==== ===Groups 1-3 (30km) (Auto Aggro)=== 1 x Gallente Sentry Gun 1 x Frigate (Federation Navy Soldier) - One group to left, one right, one behind. ===Group 4 (100km)=== 9 x Frigates (Federation Navy Maulus, Federation Navy Atron) ===Group 5 (100km)=== 9 x Frigates (Federation Navy Maulus, Federation Navy Atron) ===Group 6 (75km) (Spawns after about 2 minutes, near Stargate)=== - Stay more than 10km away from the ships and they never even fire. 5 x Frigate (Convoy Escort Soldier) 3 x Frigate (Convoy Escort Maulus) 2 x Industrial (Roden Shipyard Courier) ==Blitz== If you already have key from a previous run, put in cargohold, and go straight for gate at warp in. Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out. ==Mineable Asteroids== None ==Structures== 2x Security Outpost, Dropped nothing ==Hint== - If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back CategoryMissions CategoryLevel2