Revision [1741]

This is an old revision of IllegalActivity3 made by SazukaKirr on 2008-07-19 10:55:40.

 

Illegal Activity, level 3


Storyline mission in three parts.

Last edited by SazukaKirr:
Corrected bits ...
Sat, 19 Jul 2008 10:55 UTC

Faction: Gallente
Mission type: Encounter
Space type: Unknown
Damage Dealing: Kin/Therm (plus some EM)
Web/scramble: Navy Delta II support frigs, navy detective.
Recommended damage: Kin/Therm
Recommended ships: Hawk

Part 1 of 3


Takes a couple of minutes for the ships to warp in.

Wave 1

6x atron class miners.

Wave 2

8x frigates (maulus/tristan class ships)

The 2nd wave has what you need to complete the mission

Part 2 of 3:


3x maulus class ships ( navy delta II support frigs)
3x Celestis class ships ( navy detective )

All web/scrambles.

Part 3 of 3:


Pocket 1


1x Gallente Navy Vexor
It will drop a RS Officer's Keycard, required to jump through the acceleration gate.

Pocket 2


Group 1 (Aggro)

3x Gallente Navy Vexor
3x Gallente Sentry Gun

Group 2

90km from warp in point

3x Cruisers (Thorax/Vexors)
2x Interceptors (Support Frigates)

Group 3

90km from warp in point

3x Cruisers (Thorax / Vexor)

Group 4

Warps in after a few minutes, about 60km out

2x Roden Shipyards Courier (Industrial)
5x Courier Escort (Friggates)

Notes

Groups 2 and 3 will aggro separately.
Pocket 2 only requires the Roden Shipyards Couriers to be destroyed, so Groups 2 and 3 are optional.
There might spawn an omber roid in the asteroid field.
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