Illegal Mining, Level 4


Last edited by NoamChomsky
Thu, 24 Jul 2014 22:26 EDT

Faction: Gallente
Mission type: Encounter 'Storyline'
Space type: Normal MWD works
Damage dealt: Therm/Kin
Web/scramble: Elite Federation Manica/Libertus
Recommended damage dealing: Kin/Therm
Recommended ships: CNR, Golem, Dominix

Warp-In (50km)
•No auto-aggro on warp-in, attacking anything aggros initial spawn.
•Wave 1 Spawns when the Mobile Refinery goes below 25% shield.
•Wave 2 Spawns when the Mobile Refinery goes below 50% hull.

Initial Spawn
1x Battleship (Federation Praktor Phanix/Praeses)
2x Battleships (Federation Praktor Hexeris)
2x Crusiers (Federation Praktor Belos)
4x Destroyers (Federation Arcus/Pelicus)
2x Frigates (Elite Federation Manica/Libertus) Web
10x Gallente Miners (Atron)

Wave 1
3x Battleships (Federation Praktor Phanix/Praeses)
3x Battleships (Federation Praktor Hexeris)
3x Crusiers (Federation Praktor Legionarus/Centurion)
1x Crusier (Federation Praktor Harpago)
4x Destroyers (Federation Arcus/Pelicus)

Wave 2
3x Battleships (Federation Praktor Phanix/Praeses)
3x Battleships (Federation Praktor Helipolis\Covinus)
4x Battlecruisers (Federation Praktor Arx/Auxillia)
4x Battlecruisers (Federation Praktor Bearcus/Calo)
4x Battlecruisers (Federation Praktor Diablic)

Blitz:
•You don't need to kill the miners. Destroying the Mobile refinery completes mission.

Tip:
•Warping in at 100 km by warping to 0, stopping your ship, and then warping to 100 km does not work. Instead, use a bookmark.

CategoryLevel4
Comments [Hide comments]
Comment by AstroNagi
2012-08-27 15:47:03
I don't run anti faction missions, but I was interested in this one. First, killing the mobile refinery alone does complete the mission. Second, I wanted to run this mission without any faction drop: flying a (maxed out skills) snake with 3084 dps tank against the max of 2787 dps incoming (62% therm/38% kinetic) including a maxed out booster and 3 faction BS to come in to save me if I was going to die. Mission took 3 minutes to get into position and about 3 to kill the refinery, then mission over. ZERO standings hit other than the normal for a storyline.

My suggestion:
If you want to tank it, it has to be an overtank set to specific damage AND remember, until you're in optimal, you're getting damaged.
If you want to take the standings hit, it's just another "lots of ships" mission.
Comment by SokuExalted
2013-04-13 10:43:37
Just take down the refinery and the mission is done.
Comment by OnjineAnekuro
2013-07-03 06:35:13
Destroying the mobile refinery makes all the enemies bail out.

Mission is blitz'able in a range fitted Caracal, orbiting at 78km and just blowing up the station. Took 4 minutes of firing.
Comment by GainardBold
2013-07-24 10:45:29
Did this in a Maelstrom. Sniping at 91km. Had to warp out once. Bookmark seemed not to work, returned right into the middle of the swarm :( However, destroyed the mobile refinery and everyone bailed, leving me with 23% armor (shield tanked, but did not start the booster - to late so i opted to warping out again, but then the factory blow up).
However I lost standing to Gallente:
-2.4% Combat - Ship kill (I did not shoot any ship)
-5.187 Derived Modification

Also there is a number of roids to mine - but i did not, so there's info to fill...
Comment by EveDawn
2013-10-19 03:41:34
Completed in a Golem 34mil salvage,loot/tags
-7.22 standings loss to Gallante = ship kill 3x 2.4 1x 0.02
9% faction standings gain 45% to Corporation gain
Comment by CinTek
2016-06-03 22:21:01
decided to test the 'blitz', mostly because I can't take a huge gallente 'hit' right now.
although nothing immediately aggro'd me, as I approached the mobile refinery and before firing (HAM tengu 30km range T2 rage missles) everything aggro'd. maybe just locking the refinery is enough to set them off? that is a lot of ships by the time everything has spawned .recommend managing the number of ships you have spawned at any one time.
did not get webbed, but i'm not sure if the frigates got close enough either way.
approx. 90% therm and kin resists..when the refinery popped shields were at 91%. never even turned on the booster.
yes they all bugger off once the refinery is gone.
yes mission is still flagged complete when the refinery dies.
asteroids....approx 10-15 each of plagio, scordite, and veld.
still took a -2.4% hit to gallente standings for combat ship kill....since the only thing that blew up was the refinery, that must be for that.
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