Revision [18466]

This is an old revision of IncursionBasics101 made by SturmWolke on 2013-03-21 20:14:43.

 

Incursion Basics 101


KNOW YOUR INCURSION SANSHA NPCS

Sansha incursion NPCs deal ALL damage types

For the full table of details, refer to Chruker's website

Vanguard sites

Assault sites

HQ sites

Kundalini Manifest


TANKING YOUR SHIP FOR INCURSIONS

Rule #1
Fit passive buffer tank.
DO NOT fit local active tank or any mission running builds.

Rule #2
Armor/shield resist need to be at MINIMUM 70% for ALL resistance types.
Yes, make sure you plug those massive resistance holes in your ship.

Rule #3
DO NOT fit more than 3 hardeners. Passives are preferrable, especially for armor tanks.
Otherwise, Mr. Deltole Tegmentum will teach you a hard lesson ... and you do not want to meet Miss Outuni Mesen.

Rule #4
Cruiser hulls with low signature radius do better with higher EM-Thermal resist distribution.
Battlecruiser and battleship hulls with high signature radius (above 250m) do better with higher Kinetic-Explosive resist distribution.
In English, cruisers suffer more damage from lasers (as missile damage is greatly negated by its sig radius). Likewise, battlecruisers/battleships suffer massive damage from missiles.



..... more will be added soon.
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