======Informed Attack, Level 5====== {{lastedit show="2"}} =====Part 4 of 5===== (Part 3 covered here: [[PrisonBust5 | Prison Bust]]) Faction: Amarr Mission type: Encounter Space type: Deadspace - No Gate Web/Scramble: Stasis Towers Extras: Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter Damage dealt: EM 64% / Therm 36% Recommended damage dealing: EM/Therm Recommended ships: (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters Direct Warp into Deadspace. No gate. ====Warp-In==== Ships are split into four groups 65-80km away {{image url="http://i609.photobucket.com/albums/tt174/climb22033/InformedAttack5-1.jpg" title="4 groups of ships at Warp-In" alt="4 groups of ships at Warp-In"}} 18 x Frigates (Divine Imperial Napat) orbits at 10km, **30% Tracking Disrupter** 10 x Battlecruisers (Imperial Templar Seer) orbits at 22km, **NOS, -- Trigger 1 --** at 50% Armor 4 x Battleships (Imperial Templar Diviner) orbits at 21km, **NOS, -- Trigger 2 --** at 50% Structure 16 x Amarr Cruise Missile Batteries 1 x Amarr Energy Neutralizer Sentry I 2 x Amarr Energy Neutralizer Sentry II 1 x Amarr Energy Neutralizer Sentry III 4 x Amarr Stasis Tower ===Spawn 1=== When the first Battlecruiser of each group is reduced to 50% Armor, there spawns: 3-5 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, **NOS** ===Spawn 2=== As each Diviner is reduced to 50% Structure, there spawns: 2-3 x Battleships (Imperial Templar Judgment) orbits at 49km Destroy the Extremely Powerful EM Forcefield (5,200hp, recharges 83hp/s), which reveals the Amarr Bio Weapons Facility (250,000 hp) ===Weapons Facility Spawns=== **Shooting Weapons Facility Spawns** 5 x Fighters (Imperial Fighter) orbits at 2km, Destroying triggers 5 more Fighters 4 x Frigates (Divine Imperial Imran/Sixtus) 8 x Battlecruisers (Imperial Templar Phalanx/Donus/Tamir) **At 20% Shields, there spawns 3 groups of ** 4 x Frigates (Divine Imperial Imran/Sixtus) 8 x Battlecruisers (Imperial Templar Phalanx/Donus/Tamir) ==Tips== - Use a Passive Tank or plan a capacitor for Neutralizers that will neut 90 units/s plus other NOS - Maximum damage dealing of initial group if it gets into range is 1956 hp/s (EM 68%, Therm 32%) - Mission is flagged complete when the Amarr Bio Weapons Facility is destroyed =====Part 5 of 5===== See [[DirtyJob5 | A Dirty Job (5 of 5)]] ---- CategoryMissions CategoryLevel5