Inspired, level 4

Last edited by ValerianIrenicus:
Adding name of container
Mon, 07 Jan 2013 14:58 UTC

Faction: Serpentis
Mission Type: Encounter
Space Type: Normal space, with gates
Damage dealt: Kinetic, Thermal
Web: Frigates in spawn at warp-in room
Recommended damage dealing: Kinetic/Thermal
Recommended ships: Tengu, Ishtar
Recommended generic setup: heavy tank, afterburner/MWD in Pocket 1


You warp into spawn area.

The Manager is present (neutral - do not shoot), who instructs you to deposit mission item (Quantum Entanglement) in a container (Observation Deck) at about 15 km from the warp in.
When you put the mission item in the container, the Manager takes it and warps out and ...

Spawn (auto-aggro)

4x Serpentis Heavy Missile Battery
2x Battleship (Core Admiral)
3x Frigates (Coreli Protector)

Destroying all Serpentis causes a message to appear, telling you that the Manager abducted the band and fled through the gate, hence you follow him to Pocket 1.

Pocket 1

A message appears letting you know that you were expected.
Auto-aggro. Heavy initial DPS. Recommend taking out Missile Batteries first.
Accel gate at 51km.

6x Gallente Heavy Missile Battery
8x Frigates (Coreli Safeguard) Web
2-3x Battleships (Core High Admiral)
2-3x Battleships (Core Admiral)

Killing the last ship of this initial group triggers one immediate spawn and two timed spawns.

Spawn 1


2x Battleships (Core High Admiral)
2x Cruisers (Corelum Chief Defender)

Timed Spawn 2

Appears after Spawn 1, at most about 1 minute later.

2x Battleships (Core Admiral)
2x Cruisers (Corelum Chief Infantry)

Timed Spawn 3

Appears after Timed Spawn 2, about 1 minute later.

3x Battleships (Core High Admiral)
2x Battlecruisers (Corelatis Captain)

The gate unlocks when all Serpentis(except missile batteries are destroyed). Proceed to gate to Pocket 2.

Pocket 2

The Manager is here (hostile now) in a Megathron. Message about "Don't kill me!"

1x Battleship (The Manager) (Independent Veteran Hyperion - Blaster fitted)

The Manager drops the mission objective, namely 1 unit of Quantum Entanglement.

Gallente Control Tower drops nothing.

Comment by FozzyDorsai
2011-03-21 09:44:29
Did this in a tank-fit Navy Scorp. Mostly didn't need much more than my shield booster. Salvage & loot was fair to poor: maybe 3-5M ISK worth. Bounties were 13-14M though. The 3.3M rewards didn't hurt either. With salvage took about 40 minutes and I was going slow.
Comment by DamithdEstelas
2011-05-25 02:38:43
Had no problems running this in my usual mission Domi (2xLAR II, 2xKin II, 2xTherm II, EANM II) which felt distinctly over-tanked for this mission. I did note some additional info and some variations to the details given here, but not sure if that is because some details of the mission have changed or because it has an element of random variation built into the mission.

Pocket 1:

Spawn 1 arrived 30-32km away.
Timed spawn 2 arrived 23-24km away, but nowhere near as long as 5 minutes after spawn 1 appeared - it was no more than a minute, and might have been triggered by the destruction of the first cruiser (or any ship) from spawn 1.
Didn't manage to record distance to spawn 3 on its arrival - felt like it was a little more than 15 seconds after spawn 2.
The Core Admirals move to orbit you at 50-51km, the Core High Admirals orbit at 8-9km.

Pocket 2:

The Manager didn't auto-aggro when I ran this mission yesterday. He starts 45km away from you (close to the Control Tower, 39km away), but when you start firing on him, he moves in to orbit at 8-9km. I found it was the Manager BS that, when destroyed, dropped a container containing the mission item. The Control Tower didn't drop anything at all.
Comment by ExohminCrendraven
2011-08-10 21:16:22
I can confirm the mission behaved for me, as exactly as it did for DamithdEstelas.
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