Revision [5210]

This is an old revision of InterceptthePirateSmugglers3se made by ZaetarSinescha on 2009-09-22 23:34:38.

 

Intercept the Pirate Smugglers, level 3


Last edited by ZaetarSinescha:
Added note about transport and corrected grp 2 Frg
Tue, 22 Sep 2009 23:34 UTC


Faction: Serpentis
Mission type: Encounter
Damage dealt: Therm, Kin
Recommended damage dealing: Therm, Kin
Recommended ships: Hurricane, Cyclone, Drake, Caracal
Completed with: Hurricane
Completed with: Cyclone (Active shield tank)
Completed with: Drake (passive), DR: Easy (nugpot)
Completed with: Caracal (passive, standard missiles in assault launchers), DR: Easy (Somal Thunder)

Single Pocket


Group 1

auto aggro
40-45km
2x Sentry Guns
2x Frigates (Space-Port Guardian) - Merlin class

After some time, the smugglers arrive. If you haven't moved since warp in, they'll warp in on top of you

Group 2

4x Transports (Serpentis Transport)
3x Frigates (Convoy Guard Wingman) - Tristan class (web)
3x Battlecruisers (Convoy Guard) - Brutix class

Structures
Guns may drop ammo
Space Port has no loot

Note
Second warp to 0 will take you directly on top of the Space Port.
2 of the Transports will warp out within a few minutes.
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