Revision [706]

This is an old revision of IntercepttheSaboteurs2am made by ItsJupix on 2008-05-29 16:59:36.

 

Intercept The Saboteurs, Level 2


Last edited by ItsJupix
Thu, 29 May 2008 16:59 UTC

Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/Thermal
Extras: Some EWAR
Web/scramble: Divine Imperial frigates.
Recommended damage dealing: EM/Thermal
Recommended ships: Rupture, Thorax, Vexor

Pocket 1


You arrive at what would normally be just an acceleration gate into a mission, this time guarded by three Amarr frigates in close proximity to the gate.

Pocket 2


The Bestowers (Amarr Industrial ships) in this room all drop Vitoc, a drug you can sell to Sisters of EVE at their stations. The last one you pop drops the mission item in a cargo container separate from the wreck.

Group 1 (25km)


Aggroes on warp in.

3x frigate (Imperial Matendi)
2x frigate (Imperial Paladin)
2x frigate (Imperial Forian)
1x frigate (Imperial Felix)

Total: 8 frigates.

Group 2 (100km)


3x frigate (Imperial Matendi)
2x frigate (Imperial Paladin)
2x frigate (Imperial Forian)
1x frigate (Imperial Felix)
1x interceptor (Divine Imperial Nabih), may web/scramble
2x industrial (Amarr Slave Transport Ship)

Total: 8 frigates, 1 interceptor and 2 industrials.

Group 3 (120km)


4x frigate (Imperial Paladin)
2x frigate (Imperial Felix)
1x frigate (Imperial Caius)
1x interceptor (Divine Imperial Nabih), may web/scramble
2x industrial (Amarr Slave Transport Ship)

Total: 7 frigates, 1 interceptor and 2 industrials.
There are 9 comments on this page. [Show comments]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki