Revision [548]

This is an old revision of IntercepttheSaboteurs3sase made by ChepeNolon on 2008-05-26 19:53:09.

 

Intercept The Saboteurs, level 3

Reported by Iakov, 2007.12.29

Faction: Sansha Nation / Serpentis
Mission type: Encounter
Space type: Deadspace w/gate
Damage dealt: EM, Therm (therm / kin from Corelum ships)
Recommended damage dealing: EM/Therm
Recommended ships: Drake

Mission objective drops from the last destroyed ship.

At deadspace gate


3x Centii slavehunter
Centii savage

1st room


4 groups between 40-90km from warp-in, aggro from closest.

Drones didn't cause any aggro.

1st group

Crusisers:
3x Centum ravager

Spawn when last is destroyed:

Cruisers:
Centum juggernaut
Centum beast

2nd group


Frigs:
Centii loyal servant
Centii loyal minion

No aggro from rest of room when attacking these.

3rd group Looks like 3-4 groups but aggroed as one.

Frigs:
3x Centii ravener
2x Centii scavenger
2x Centii loyal servant
3x Centii slavehunter
1x Centior monster

Cruisers:
2x Centum juggernaut
1x Centum ravager
1x Centum ravisher
1x Corelum chief safeguard (Serpentis)
1x Corelum chief guard (Serpentis)
3x Transporters Sansha transport ship, contains 3 different kind of illegal drugs.

Mission completed once 3rd transport is killed and drops the viral agent, do not have to kill other group

Spawn when one of the frigs went down:
2x Centii savage
1x Centii slavehunter

4th group

No need to kill this to complete mission, didn't aggro until engaged.

1x Centii savage
3x Centii slavehunter
2x Centior cannibal
1x Centum beast (cr)
1x Centum Juggernaut (cr)

Random BS spawn


This spawn might spawn, but not always.

1x Battleship (Centus Lord/Slave Lord)

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