Revision [8621]

This is an old revision of IntercepttheSaboteurs4am made by ObjectlessHatred on 2011-05-29 00:21:40.

 

Intercept The Saboteurs, level 4


Last edited by ObjectlessHatred
Sun, 29 May 2011 00:21 UTC

Mission type: Encounter
Space type: Deadspace with gates
Faction: Amarr
Damage dealt: EM, Thermal
Web / Scramblers: Divine Imperials
Recommended damage: Thermal, EM
Recommended ships: CNR

At the gate


5x Frigates (aggro)

2 Imperial Templar Forian
1 Imperial Templar Paladin
1 Imperial Templar Caius
1 Imperial Crusader

Single Pocket


layout

Looks like 3 groups. Shooting the leftmost or rightmost group aggroes that and the group in the middle.
Slow ships, no inital aggro makes this snipable.
3x battleships total.
Web / Scramblers: 3x Divine Imperial Sixtus, 2x Divine Imperial Imrans

Group 1 (right)
1 Imperial Tamir (NOS)
1 Imperial Templar Muzakir
2 Imperial Templar Caius
2 Imperial Templar Avenger
1 Imperial Bataivah (BS)

Group 2 (left)
2 Imperial Tamir
1 Imperial Crusader
1 Imperial Templar Caius
1 Imperial Templar Muzakir
1 Imperial Templar Avenger
1 Imperial Origen (BS)

Group 3 (middle)
4 Imperial Templar Forian
3 Imperial Templar Mathura
5 Imperial Templar Paladin
2 Divine Imperial Sixtus
5 Divine Imperial Imran
3 Amarr Transport Ship
1 Imperial Ultara (BS)

Mission objective drops from the last destroyed ship. Not all three groups have to be destroyed for this.

Docked ships drop nothing.

Standing hits
Killing one of the transporters incurs a 2.4% standing penalty



CategoryLevel4
CategoryNeedInfo - Could need some rat lists here. Added two groups, may be inaccurate as I just started counting after taking out one group, but both two groups were orbiting objects, so I think they're accurate.
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