Revision [1639]

This is an old revision of IntheMidstofDeadspace4p1 made by GaramisTakians on 2008-07-11 03:50:39.

 

In the Midst Of Deadspace, Level 4


Last edited by GaramisTakians:
bring an ab if u can
Fri, 11 Jul 2008 03:50 UTC


Faction: Amarr/Caldari
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm, kin missiles (Amarr), Kin/therm (Caldari)
Extras: Bring an afterburner if you can, the gates are a little spread out.
Web/scramble: Caldari support frigates in the first pocket, amarr support frigates in the second and third
Recommended damage dealing: therm/EM for Amarr (EM for jakars), kin/therm for Caldari
Recommended ships: Golem, CNR, Raven, Domi

Pocket 1

Group 1

Aggro at warp in
6x Cruisers
-Caldari Navy Moa

Group 2

2x Frigates
-Caldari Navy Delta II Support Frigate

2x Battleships
-Caldari Navy Raven

Group 3

2x Battleship
-Amarr Navy Armageddon

Group 4

4x Cruiser
-Amarr Navy Maller

2x Battleship
-Amarr Navy Apocalypse

Pocket 2

3x Amarr Sentry Gun
4x Frigates
-Amarr Navy Gamma II Support Frigate

2x Battleships
-1x Amarr Navy Apocalypse
-1x Amarr Navy Armageddon

Pocket 3

5 Visible groups in this stage. Left, Right, Top, Bottom and Back. No aggro on warp in but attack aggro varies, explained below.

Left Group

4x Frigates
-2x Amarr Navy Delta II Support Frigate
-1x Amarr Navy Delta I Support Frigate
-1x Amarr Navy Gamma I Support Frigate

2x Battleships
-2x Amarr Navy Apocalypse

1x Amarr Sentry Gun

Right Group

4x Frigates
-2x Amarr Navy Gamma I Support Frigates
-1x Amarr Navy Delta I Support Frigate
-1x Amarr Navy Delta II Support Frigate

2x Battleships
-2x Amarr Navy Armageddons

1x Amarr Sentry Gun

Top Group

4x Frigates
-2x Amarr Navy Gamma I Support Frigate
-2x Amarr Navy Delta I Support Frigate

2x Battleships
-2x Amarr Navy Armageddons

1x Amarr Sentry Gun

Bottom Group

4x Frigates
-2x Amarr Navy Delta I Support Frigate
-2x Amarr Navy Delta II Support Frigate

2x Battleships
-2x Amarr Navy Armageddons

1x Amarr Sentry Gun

Back Group

3x Frigates
-3x Amarr Navy Gamma II Support Frigates

3x Cruisers
-3x Amarr Navy Mallers

2x Battleships
-2x Amarr Navy Jakars (Kinetic cruise missiles)

Structures
Amarr Slave Pens, Offices and a locked Acceleration Gate

Tips
Fire on the bottom group to get aggro from 3 groups. Different groups may aggro but the strength is the same.
Alternatively, fire on the top group and only that group and the jakars may aggro, the remaining groups usually then aggro separately.
If you can, kill the frigs while they approach with their MWDs
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%. The mission requirement (Amarr Light Marines) can normally be found in a can dropped by one of the Jakars, but sometimes it is dropped by a Maller
The Sentries will only fire on you if you get close to them (Around 30-40km)

All Interceptors orbit between 3000m and 6300m, Smartbombs can be used but faction ones (Shadow Serpentis Large Plasma) are required to eliminate all interceptors. Standard Large Plasma will NOT be sufficient to kill all interceptors. Drones work fine but the number of interceptors in the third pocket is high.
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