Revision [8506]

This is an old revision of IntheMidstofDeadspace4p1 made by MithorKarez on 2011-05-08 13:42:48.

 

In the Midst Of Deadspace Part 1, Level 4


Last edited by MithorKarez
Sun, 08 May 2011 13:42 UTC


Faction: Amarr/Caldari
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm, kin missiles (Amarr), Kin/therm (Caldari)
Extras: Bring an afterburner if you can, the gates are a little spread out.
Web/scramble: Caldari support frigates in the first pocket, amarr support frigates in the second and third
Recommended damage dealing: EM/Thermal against Amarr, Kinetic/Thermal against Caldari
Recommended ships: Paladin, Golem, CNR, Raven, Domi

Pocket 1


Group 1 (18-20km)

Aggro at warp in
4x Cruisers (4x Caldari Navy Moa)

Group 2 (20-27km)

2x Frigates (2x Caldari Navy Delta II Support Frigate)
2x Battleships (2x Caldari Navy Raven)

Group 3 (32-38km)

2x Battleships (2x Amarr Navy Armageddon)

Group 4 (54-57km)

2x Cruisers (2x Amarr Navy Maller)
2x Battleships (2x Amarr Navy Apocalypse)

Minable Asteriods
11x Veldspar (0.75M Units)
13x Scordite (0.91M Units)

Pocket 2


Group 1 (5-32km)

Aggro at warp in
4x Frigates (4x Amarr Navy Gamma II Support Frigate)
2x Battleships (1x Amarr Navy Apocalypse, 1x Amarr Navy Armageddon)
5x Amarr Sentry Guns

Minable Asteriods
8x Veldspar (0.65M Units)
34x Scordite (1.26M Units)
1x Omber (90K Units)

Pocket 3

5 Visible groups in this stage. Left, Right, Top, Bottom and Back. No aggro on warp in but attack aggro varies, explained below.

Left Group(68-73)

Attacking left group causes aggro from the back group
4x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Delta II Support Frigate)
1x Battleship (1x Amarr Navy Apocalypse)
1x Amarr Sentry Gun

Right Group (72-76)

Attacking right group causes aggro from the bottom group
4x Frigates (2x Amarr Navy Delta II Support Frigates, 1x Amarr Navy Delta I Support Frigate, 1x Amarr Navy Gamma I Support Frigate)
2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)
1x Amarr Sentry Gun

Top Group (68-74)

4x Frigates (2x Amarr Navy Gamma I Support Frigates, 2x Amarr Navy Delta II Support Frigates)
2x Battleships (1x Amarr Navy Armageddon, 1x Amarr Navy Apocalypse)
1x Amarr Sentry Gun

Bottom Group (68-74)

3x Frigates (2x Amarr Navy Gamma I Support Frigates, 1x Amarr Navy Gamma II Support Frigate)
2x Battleships (2x Amarr Navy Armageddon)
1x Amarr Sentry Gun

Back Group (85-105)

3x Frigates (3x Amarr Navy Gamma II Support Frigate)
3x Cruisers (3x Amarr Navy Maller)
2x Battleships (2x Amarr Navy Jakars using Kinetic Cruise Missiles)

Structures
No Structures drop loot.

Tips
Fire on the bottom group to get aggro from 3 groups. Different groups may aggro but the strength is the same.
Amarr Navy Jakars deal a lot of damage and tank very strongly with EM being the lowest resist at 50%.
The Sentries will only fire on you if you get close to them (Around 30-40km).
If you can, kill the frigs while they approach with their MWDs active.
Otherwise consider: All Interceptors orbit between 3000 m and 6300 m, thus Smartbombs can be used to destroy them quickly, but faction ones (e.g. Imperial Navy Large EMP Smartbomb) are required to eliminate all interceptors. Tech 1 large smartbombs do not have enough for this job. Drones work fine but the number of interceptors in the third pocket is rather high.

The mission objective (Amarr Light Marines) is dropped by the last ship of the back group.

The proper way to do this mission safely is to attack the LEFT group first, but this is tricky to do unless you have the range to attack them without approaching - the low group has proximity aggro around 50km (?) which means neither you, your buddies or your drones can get too close to them. Anyway, attacking the left group agroes the back group as well, and that group contains the mission objective. Start heading away with as good speed as you can and downing frigates with guns, and drones when the enemy is beyond agro range of the low group. This is best done with a sniper fit (i.e. able to hit for good damage beyond 50 km). You can then attack the other groups if you want to (or not, to "blitz").

Standing loss: 2.4% loss with the Amarr Empire per standing tick (15 minutes). NO loss with the Caldari State.

Tags to be looted (worth about 20m+):

Caldari Navy Admiral x 2
Caldari Navy Captain II x 2
Caldari Navy Commodore II x 4
Imperial Navy Colonel x 5
Imperial Navy General I x 7
Imperial Navy General II x 12
Imperial Navy Sergeant II x 12
Imperial Navy Sergeant III x 11



Part 2 is a simple courier mission.
Link to Part 3

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