Revision history for IntheMidstofDeadspace4p4


Revision [22153]

Last edited on 2017-10-16 08:49:37 by DesmontMcCallock [Replaces old-style internal links with new pipe-split links.]
Additions:
[[https://eve-survival.org/wikka.php?wakka=IntheMidstofDeadspace4p5 | The last and fifth part]]
Deletions:
[[https://eve-survival.org/wikka.php?wakka=IntheMidstofDeadspace4p5 The last and fifth part]]


Revision [14145]

Edited on 2012-07-29 16:54:37 by DesmontMcCallock [Replaces old-style internal links with new pipe-split links.]
Additions:
----
CategoryMissions
Deletions:
---


Revision [8513]

Edited on 2011-05-08 14:19:46 by MithorKarez [Replaces old-style internal links with new pipe-split links.]
Additions:
__Standing loss:__
2.4% loss with the Amarr Empire per standing tick (15 minutes).
__Tags to be looted:__
Imperial Navy Colonol I x 9
Imperial Navy General I x 5
Imperial Navy General II x 5
Imperial Navy Sergeant II x 9
Imperial Navy Sergeant III x 1


Revision [8511]

Edited on 2011-05-08 14:16:49 by MithorKarez [Replaces old-style internal links with new pipe-split links.]
Additions:
[[https://eve-survival.org/wikka.php?wakka=IntheMidstofDeadspace4p5 The last and fifth part]]


Revision [8510]

Edited on 2011-05-08 14:16:09 by MithorKarez [Replaces old-style internal links with new pipe-split links.]
Additions:
Damage dealt: EM/Thermal/Kinetic (Jakar)
Recommended damage dealing: EM/Thermal
Recommended ships: Paladin, Golem, CNR, Raven, Domi
One "Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain. Several ships can use the gate after the first ship with the permit has unlocked it.
Deletions:
Damage dealt: EM/therm/Kinetic(300 dmg wrath cruise missiles)
Extras:
Recommended damage dealing: therm/EM
Recommended ships: Golem, CNR, Raven, Domi
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain. Several ships can use the gate after the first ship with the permit has unlocked it.


Revision [8509]

Edited on 2011-05-08 14:15:14 by MithorKarez [Replaces old-style internal links with new pipe-split links.]
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain. Several ships can use the gate after the first ship with the permit has unlocked it.
===Left Group (20-25 km)===
===Middle Group (16-23 km)===
===Right Group (28-34 km)===
3x Amarr Sentry Guns (40-45 km)
2x Cruisers (35-45 km)
1x Battleship (35-45 km)
The stargate has roughly 250.000 HP, so be sure bring maximum damage ammo and drones (the gate has 0 resists).
5x frigates (warp scram) (these were not present when entering with a Battlecruiser, or Command Ship)
In pocket 2, remember to kill the warp scramblers. If you lose your ship you cannot get back to loot it (unless you buy another Permit on contract). Damage is not overwhelming if you got an adequate tank (doable in passive tanked Drake)
Deletions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain.
===Left Group (20-25km)===
===Middle Group (16-23km)===
===Right Group (28-34km)===
3x Amarr Sentry Guns (40-45km)
2x Cruisers (35-45km)
1x Battleship (35-45km)
The stargate takes one hell of a beating as its Structure is roughly 250'000 HP.However, the gate has zero resists so any missile damage type will work or use your most damaging turret ammunition you have available. EMP / Multifrequency / Antimatter will work best. If you're using drones, use Ogres as they have the highest multipliers.
5x frigates (warp scramble) (these were not present when entering with a Battlecruiser, or Command Ship)
The group will agro immediately. The NPCs drop mostly tags and very little loot in this pocket.
In pocket 2, remember to kill the warp scramblers. If you lose your ship you cannot get back to loot it. Damage is not overwhelming if you got an adequate tank (doable in passive tanked Drake)


Revision [7606]

Edited on 2011-01-31 11:59:59 by HoshiIsamu [+CategoryLevel4]
Additions:
---
CategoryLevel4
Deletions:
---


Revision [6082]

Edited on 2010-02-13 10:08:36 by SharriAtal [Added note on respawns]
Additions:
5x frigates (warp scramble) (these were not present when entering with a Battlecruiser, or Command Ship)
Deletions:
5x frigates (warp scramble) (these were not present when entering with a Battlecruiser)


Revision [5142]

Edited on 2009-09-17 04:55:20 by KaeloLePetit [added warp in distances of groups/edited aggro]
Additions:
===Left Group (20-25km)===
===Middle Group (16-23km)===
===Right Group (28-34km)===
Attack the middle group first as it aggroes separately. Aggroing the left or right groups will also aggro the middle group. The middle group will not aggro if you move a minimum of about 40km away.
3x Amarr Sentry Guns (40-45km)
2x Cruisers (35-45km)
1x Battleship (35-45km)
Deletions:
===Left Group===
===Middle Group===
===Right Group===
Attack the middle group first as it aggroes separately. Aggroing the left or right groups will also aggro the middle group.
3x Amarr Sentry Guns
2x Cruisers
1x Battleship


Revision [4258]

Edited on 2009-05-18 05:25:50 by Randor3000 [added warp in distances of groups/edited aggro]
Additions:
2x Cruisers
-2x Divine Imperial Equalizer
1x Battleship
- 1x Imperial Ultara


Revision [4234]

Edited on 2009-05-11 12:52:33 by MartinN [Edited some info about Pocket 2.]
Additions:
5x frigates (warp scramble) (these were not present when entering with a Battlecruiser)
In pocket 2, remember to kill the warp scramblers. If you lose your ship you cannot get back to loot it. Damage is not overwhelming if you got an adequate tank (doable in passive tanked Drake)
Deletions:
5x frigate don't remember the name, but i remember one thing: **all 5 of them warpscramble** you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in this pocket is MASSIVE and you can't warp out if you don't kill the 5 buggers (and you can't even get back to loot your wreck because the chip that you need for the Gates to Open ... is in your wreck ! -> you lose everything)


Revision [3974]

Edited on 2009-03-24 13:18:40 by ScottNearing [Edited some info about Pocket 2.]
Additions:
Damage dealt: EM/therm/Kinetic(300 dmg wrath cruise missiles)
Deletions:
Damage dealt: EM/therm


Revision [3957]

Edited on 2009-03-22 12:12:41 by AnathemaMatou [wtf is this report?? needs serious cleanup]
Additions:
---
CategoryCleanup


Revision [3924]

Edited on 2009-03-17 09:46:03 by ScottNearing [wtf is this report?? needs serious cleanup]
Additions:
5x frigate don't remember the name, but i remember one thing: **all 5 of them warpscramble** you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in this pocket is MASSIVE and you can't warp out if you don't kill the 5 buggers (and you can't even get back to loot your wreck because the chip that you need for the Gates to Open ... is in your wreck ! -> you lose everything)
Deletions:
5x frigate don't remember the name, but i remember one thing: **all 5 of them warpscramble** you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in the level is MASSIVE and you can't warp out if you don't kill the 5 buggers (and you can't even get back to loot your wreck because the chip that you need for the Gates to Open ... is in your wreck ! -> you lose everything)


Revision [3923]

Edited on 2009-03-17 09:45:24 by ScottNearing [wtf is this report?? needs serious cleanup]
Additions:
5x frigate don't remember the name, but i remember one thing: **all 5 of them warpscramble** you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in the level is MASSIVE and you can't warp out if you don't kill the 5 buggers (and you can't even get back to loot your wreck because the chip that you need for the Gates to Open ... is in your wreck ! -> you lose everything)
Deletions:
5x frigate don't remember the name, but i remember one thing: all 5 of them warpscramble you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in the level is MASSIVE and you can't warp out if you don't kill the 5 buggers (and you can't even get back to loot your wreck because the chip that you need for the Gates to Open ... is in your wreck ! -> you lose everything)


Revision [3922]

Edited on 2009-03-17 09:44:55 by ScottNearing [wtf is this report?? needs serious cleanup]
Additions:
5x frigate don't remember the name, but i remember one thing: all 5 of them warpscramble you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in the level is MASSIVE and you can't warp out if you don't kill the 5 buggers (and you can't even get back to loot your wreck because the chip that you need for the Gates to Open ... is in your wreck ! -> you lose everything)
Deletions:
5x frigate don't remember the name, but i remember one thing: all 5 of them warpscramble you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in the level is MASSIVE and you can't warp out if you don't kill the 5 buggers


Revision [3921]

Edited on 2009-03-17 09:43:54 by ScottNearing [wtf is this report?? needs serious cleanup]
Additions:
5x frigate don't remember the name, but i remember one thing: all 5 of them warpscramble you ( i died in a 120 Million Dominix) so take LIGHT DRONES cause the damage in the level is MASSIVE and you can't warp out if you don't kill the 5 buggers


Revision [3467]

Edited on 2009-01-21 18:20:50 by StarBuck [Information about agro, loot and tips]
Additions:
No loot from structures. The NPCs drop lots of loot though.
The group will agro immediately. The NPCs drop mostly tags and very little loot in this pocket.
In pocket 1, the Imperial Guard frigates approach fast making them difficult to snipe from far away. Bring small drones to take out the frigates, which will web you. The Imperial Security Commanders (Amarr Navy Jakar BS) have a significantly stronger tank than the Imperial Security Captains (Amarr Navy Apocalypse BS).


Revision [1849]

Edited on 2008-08-02 12:09:46 by SalAlo [Don't forget to bring the key!]
Additions:
"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain.


Revision [1222]

Edited on 2008-06-16 19:35:49 by XoddHil [added: webber info]
Additions:
Web/scramble: web from Imperial Guards
Deletions:
Web/scramble:


Revision [1210]

Edited on 2008-06-16 17:28:12 by XoddHil [typos]
Additions:
-2x Amarr Navy Armageddon
-2x imperial security captain (Amarr Navy Apocalypse)
-3x Imperial Security Officers (Amarr Navy Maller)
-2x Amarr Navy Armageddons
2x Battleship (Imperial Ultara)
Deletions:
-2x Amarr Navy Armageddons)
-2x imperial security captain (amarr navy apoc)
-3x Imperial Security Officers (Amarr Navy Mallers)
-2x Amarr Navy Armageddons)
2x BS (imperial ultara)


Revision [221]

The oldest known version of this page was created on 2008-05-24 19:38:43 by EthaeT [typos]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki