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This is an old revision of IntheMidstofDeadspace4p4 made by MartinN on 2009-05-11 12:52:33.

 

In The Midst of Deadspace Part 4, Level 4


Last edited by MartinN:
Edited some info about Pocket 2.
Mon, 11 May 2009 12:52 UTC


Faction: Amarr
Mission type: Encounter
Space type: Deadspace
Damage dealt: EM/therm/Kinetic(300 dmg wrath cruise missiles)
Extras:
Web/scramble: web from Imperial Guards
Recommended damage dealing: therm/EM
Recommended ships: Golem, CNR, Raven, Domi

"Imperial Navy Gate Permit" is required or you can't activate the gate. You obtain it as soon as complete Part 3 of this chain.

Pocket 1


Left Group

3x Battleships (Imperial Security Captain)
-1x Amarr Navy Apocalypse
-2x Amarr Navy Armageddon
5x Frigates (Imperial Guard)
-1x Amarr Navy Delta II Support Frigate
-4x Amarr Navy Gamma I Support Frigate

Middle Group

3x Battleships
-1x Imperial Security Commander (Amarr Navy Jakar)
-2x imperial security captain (Amarr Navy Apocalypse)

3x Cruisers
-3x Imperial Security Officers (Amarr Navy Maller)

Right Group

3x Battleships (Imperial Security Captain)
-1x Amarr Navy Apocalypse
-2x Amarr Navy Armageddons
5x Frigates (Imperial Guard)
-1x Amarr Navy Delta II Support Frigate
-4x Amarr Navy Gamma I Support Frigate

Attack the middle group first as it aggroes separately. Aggroing the left or right groups will also aggro the middle group.

No loot from structures. The NPCs drop lots of loot though.

Pocket 2


3x Amarr Sentry Guns
1x Imperial Stargate

Your agent contacts you and orders you to destroy the Stargate before reinforcements arrive. Reports from a few other pilots suggest that these reinforcements dont spawn even after waiting for 2-3 hours. However be on your guard as the composition of these "reinforcements" are unknown and may be on a random timer.

The stargate takes one hell of a beating as its Structure is roughly 250'000 HP.However, the gate has zero resists so any missile damage type will work or use your most damaging turret ammunition you have available. EMP / Multifrequency / Antimatter will work best. If you're using drones, use Ogres as they have the highest multipliers.

The first respawn appears relatively quickly and may already be present at warp in:

5x frigates (warp scramble) (these were not present when entering with a Battlecruiser)
2x divine imperial
2x imperial templar
2x Battleship (Imperial Ultara)
3x amarr sentry gun

The group will agro immediately. The NPCs drop mostly tags and very little loot in this pocket.

Tips

In pocket 1, the Imperial Guard frigates approach fast making them difficult to snipe from far away. Bring small drones to take out the frigates, which will web you. The Imperial Security Commanders (Amarr Navy Jakar BS) have a significantly stronger tank than the Imperial Security Captains (Amarr Navy Apocalypse BS).

In pocket 2, remember to kill the warp scramblers. If you lose your ship you cannot get back to loot it. Damage is not overwhelming if you got an adequate tank (doable in passive tanked Drake)

Another respawn from Ixtelle:

Approx 1hr after I entered the pocket (just as I was finishing looting it), 5x Imperial Avengers and 1x Imperial Equalizer respawned in the pocket.

Then two imperial templar torahs appeared about 18 minutes into the mission.

I believe I have seen the initial rats before on this mission but this was definitely the first time I ever saw the torahs come in during the mission.

Teiresias adds: There may be some variation in the mission drones here, rather than Imperial Dominator, i got Imperial Ultara. (Armageddon NPC) For the 18 minute respawn there are two Imperial Templar Ultara (not Torah)

Tip from Ixtelle:
Use EM Torps. The BS's have very strong tanks. Recommend EM Drones if only for the Divine Imperial Equalizers.
The stargate took about half as many torps to kill as the guide said (I had fired 186 when it blew, so probably 180 to kill it. Each torp did 558 damage, so that's about 100k HP + whatever my drones did, I estimate 150k hp absolute maximum.



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