Revision [537]

This is an old revision of KidnappersStrike3br made by ChepeNolon on 2008-05-26 19:14:18.

 

Kidnappers Strike, Level 3


This is the Blood Raider variant. For the first four missions: KidnappersStrike3 Link

Last edited by ChepeNolon:
About the Darkonnen Envoy
Mon, 26 May 2008 19:14 UTC


Part 5 - Incriminating Evidence


Faction: Darkonnen (Blood Raiders)
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator

Single Stage


Group 1 @30k - aggro after 10-15secs

(destroying this group completes the mission)
3 Darkonnen Veteran (Frigate)
2 Darkonnen Gang Leader (Cruiser)

Group 2 @80k

3 Darkonnen Veteran (Frigate)
3 Darkonnen Gang Leader/Overlord (Cruiser)

Structures that drop loot:
silo - ammo types
habitation modules - miscel trade goods

Part 6 - The Flu Outbreak


Mission type: Courier
110 unit of Antiviral Drugs (22 m3)

Part 7 - The Secret Meeting


Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recomended ships: Arbitrator

Pocket 1


No aggro.

Single Group @60-65km

2 Darkonnen Overlord (Cruiser)
1 Darkonnen Envoy (Battleship)

Attacking the Darkonnen Envoy after talking to him does not affect mission. May drop a +4 implant.

Pocket 2


4 groups at warp in, no instant aggro.
Attack in any order - all groups aggro'd independently.

Group 1 (middle bottom) @10-20km

3 Blood raider transports
2 Corpior Bishop/Seer (Battlecruiser)

Group 2 (right) @30-40km

5 Corpii Reaver/Engraver (Frigate)
1 Corpii Fanatic/Shade (Battlecruiser)

Group 3 (left) @20-30km

3 Corpii Reaver/Engraver (Frigate)
2 Corpior Shade/Seer (Battlecruiser)

Group 4 (middle top) @30-40km

4 Corpum Arch Templar/Revenant (Cruiser)

Mission 7 pocket 2

Blitz:
Destroy middle bottom group (transports) drops cargo container containing 5 prisoners. Mission Completes.

Part 8 - Defend the Civilian Convoy


Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator

Single Stage


Single Group @ 25-30k

5 Corpii Engraver (Frigate)
3 Corpior Shade (Battlecruiser)

Structures that drop loot:
Storage Facility - miscel trade goods

Part 9 - Retrieve the Prisoners


Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS by Corpior Converter
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator

Single Stage


Warp in, 4 groups. Attack in any order - all groups aggro independently.

Group 1 @5-10km - instant aggro

2 Corpum Sage (Cruiser)

Group 2 @30-40km

5 Corpii Reavers/Engravers (Frigate)
1 Corpior Fanatic (Battlecruiser)

Group 3 @30-40km

5 Corpior Visionary/Converter (Destroyer)
2 Corpior Seer/Bishop (Battlecruiser)

Group 4 @60-70km

3 Corpum Arch Sage/Arch Priest (Cruiser) - one of these drops the prisoners & killing completes the mission.

Blitz:
once you've dealt with the initial 2 Cruisers you could just go for the Arch Sage group.

Part 10 - The Final Battle


Faction: Blood Raiders
Mission type: Encounter
Spacetype: Deadspace with gates
Damage dealt: EM/Thermal
Extras: NOS
Recommended damage dealing: EM/Thermal
Recommended ships: Arbitrator

Pocket 1


Warp in, 5 groups. Once dealing with the instant aggro from group 1 the remaining groups are at extreme range. All ships may aggro on attacking any one ship. Ships may also switch target to aggro drones if drones attack the sentries. The Tower Sentries are proximity activated and will aggro as soon as you get within 80km, so going for one of the middle ones will possibly put you in range of 2 others. Tower Sentries range is limited to 80km.

Group 1 (middle-left) @10-15km - instant aggro

2 Blood Heavy Missile Battery
2 Corpii Engraver

Group 1 (left) @100-115km

1 Tower Sentry Bloodraider II
1 Corpum Arch Templar/Arch Reaver

Group 2 (middle-left) @100-115km

1 Tower Sentry Bloodraider II
1 Corpum Arch Templar/Arch Reaver

Group 3 (middle-right) @110-140km

1 Tower Sentry Bloodraider II
1 Corpior Seer

Group 4 (right) @100-115km

1 Tower Sentry Bloodraider II
1 Corpum Arch Templar/Arch Reaver

Pocket 2


Note: the large numbers of structures present can cause this stage to lag.

Group 1 (middle-left) @10-15km - Initial aggro at warp in.

5 Corpii Seeker/Raider/Collector/Reaver/Engraver (Frigate)
2 Corpior Seer (Battlecruiser)

Group 2 (middle-right) @20-30km

3 Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner (Frigate)
2 Corpum Sage/Dark Priest/Shadow Sage (Cruiser)

Group 3 (left) @100-110km

4 Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner (Frigate)
2 Corpum Sage/Dark Priest/Shadow Sage (Cruiser)

Group 4 (right) @20-30km

3 Corpii Seeker/Raider/Collector/Reaver/Engraver/Diviner (Frigate)
3 Corpum Sage/Dark Priest/Shadow Sage (Cruiser)

Mission 10 pocket 2

Pocket 3


Warp in, 3 groups. Attack in any order - all groups aggro independently.

Group 1 (middle) @60-70km

2 Corpior Visionary/Converter (Destroyer)
2 Corpior Seer (Battlecruiser)

Group 2 (right) @100-110km

5 Corpior Converter/Templar/Shade/Fanatic (Destroyer)
5 Corpus Apostle/Archbishop (Battleship)

Group 3 (left) @80-100km

5 Corpior Converter/Templar (Destroyer)
5 Corpior Shade/Fanatic (Battlecruiser)
5 Corpus Harbinger/Cardinal/Patriarch (Battleship)

Destroy the Dark Blood Chapel and pick up 3 hardwire implants.

No other structures contain loot.

Mission 10 pocket 3


CategoryCleanup - ship lists
There are 9 comments on this page. [Show comments]
Valid XHTML 1.0 Transitional :: Valid CSS :: Powered by WikkaWiki