Revision [407]

This is an old revision of KidnappersStrike3gu made by ChepeNolon on 2008-05-25 15:38:06.

 

Kidnappers Strike, Level 3


This is the Gurista variant. For the first four missions: KidnappersStrike3 Link

Last edited by ChepeNolon:
Cleaned up part 10 a bit.
Sun, 25 May 2008 15:38 UTC


Part 5 - Incriminating Evidence


Faction: Komni
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Therm/Kin
Reccomended damage dealing: Therm/Kin

1 Komni Assassin (Caracal)
2 Komni Honcho (Moa)
5 Komni Smuggler (Merlin)

No structures contain loot.

Part 6 - The Flu Outbreak


Mission type: Courier
110 unit of Antiviral Drugs (22 m3)

Part 7 - The Secret Meeting


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm

Pocket 1


Only one BS greets you:
250k Envoy (Rattlesnake). Does not trigger anything. Also EW invulnerable. Might drop an implant.

Pocket 2


3 Groups, all about 40-50k away:

Group 1

7 Frigs, 4 Cruisers, 2 BC.

Only need to kill of the group above to complete

Groups 2 and 3

2 BC,
4 light cruisers
No auto aggro at any point in this mission. The light cruisers do not aggro the 2 BC either, so you can do them separately if you want.

Part 8 - Defend the Civilian Convoy


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm

Not reported yet!

Part 9 - Retrieve the Prisoners


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recomended damage dealing: Kin/therm

Not reported yet!

Part 10 - The Final Battle


Faction: Gurista Pirates
Mission type: Encounter
Space type: Deadspace with gates
Damage dealt: Kin/therm
Recommended damage: Kin/therm
Recommended ships: Raven, Cerberus

Pocket 1


2x Battlecruisers
2x sentry tower III
4x Destroyers
2x Frigates

Pocket 2


Group 1 (Aggro) 7km

1x cruiser
2x Frigates (web)
1x Elite frigate (web)

Group 2


3x Cruisers

Group 3

2x Cruisers
4x Frigs

Group 4

2x Cruisers
4x Destroyers

Group 5

1x Battlecruiser
5x Destroyers

The Groups will not aggro unless provoked.

Pocket 3


Group 1 (Aggro) 10km


4x Frigates
2x Cruisers

Remaining groups will not aggro until attacked, unless you attack the control tower -- then they ALL aggro immediately

Group 2

3x Battlecruisers near the tower.

No proximity aggro.

Group 3 (Left side)


4x Battleships
6x Battlecruisers
4x Elite frigates (jamming

Group 4

4x Battleships
5x Battlecruisers
5x Destroyers

Tip
After you warp out against group 3 or 4 in room three, the remaining ships will return to their start position and wait. Re-entering the room will not cause them to aggro again unless attacked.

Blitz
Destroy the Control Tower.
(Tag the can, finish the mission, and then warp back to the can to pick up an implant.)


CategoryCleanup - Needs a lot of fixing :: CategoryNeedInfo - part 8 and 9 not reported yet. Minor: Ship names for the lists.
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